我一直在尝试在渲染脚本中制作一个圆柱体。这是我尝试过的代码:
public Mesh cylinder(){
float radius=1.25f, halfLength=5;
int slices=16;
Mesh.TriangleMeshBuilder mbo= new TriangleMeshBuilder(mRSGL,3, Mesh.TriangleMeshBuilder.TEXTURE_0);
for(int i=0; i<slices; i++) {
float theta = (float) (((float)i)*2.0*Math.PI);
float nextTheta = (float) (((float)i+1)*2.0*Math.PI);
/*vertex at middle of end*/
mbo.addVertex(0.0f, halfLength, 0.0f);
/*vertices at edges of circle*/
mbo.addVertex((float)(radius*Math.cos(theta)), halfLength, (float)(radius*Math.sin(theta)));
mbo.addVertex((float)(radius*Math.cos(nextTheta)), halfLength, (float)(radius*Math.sin(nextTheta)));
/* the same vertices at the bottom of the cylinder*/
mbo.addVertex((float)(radius*Math.cos(nextTheta)), -halfLength, (float)(radius*Math.sin(nextTheta)));
mbo.addVertex((float)(radius*Math.cos(theta)), halfLength, (float)(radius*Math.sin(theta)));
mbo.addVertex(0.0f, -halfLength, 0.0f);
mbo.addTriangle(0, 1, 2);
mbo.addTriangle(3, 4, 5);
}
return mbo.create(true);
}
但是这段代码给了我一个长度为 5 的矩形。我哪里出错了有什么想法吗?