我有一个移动坦克:http ://www.exeneva.com/html5/movingTankExample/
坦克对它所面对的方向使用有限状态机,默认设置为“向上”:
var tankDir = "up";
处理旋转的函数如下:
function dirTank(dir) {
switch (dir) {
case "up":
if (tankDir == "right") {
rotationAngle += -90;
} else if (tankDir == "down") {
rotationAngle += 180;
} else if (tankDir == "left") {
rotationAngle += 90;
}
break;
case "down":
if (tankDir == "up") {
rotationAngle += 180;
} else if (tankDir == "right") {
rotationAngle += 90;
} else if (tankDir == "left") {
rotationAngle += -90;
}
break;
case "left":
if (tankDir == "up") {
rotationAngle += -90;
} else if (tankDir == "right") {
rotationAngle += 180;
} else if (tankDir == "down") {
rotationAngle += 90;
}
break;
case "right":
if (tankDir == "up") {
rotationAngle += 90;
} else if (tankDir == "down") {
rotationAngle += -90;
} else if (tankDir == "left") {
rotationAngle += 180;
}
break;
}
tankDir = dir;
rotationAngle %= 360;
}
drawScreen 中的坦克渲染代码如下所示:
// Draw the tank
context.save();
context.setTransform(1,0,0,1,0,0); // identity matrix
context.translate(tankX + tileWidth/2, tankY + tileHeight/2);
rotationAngle = rotationAngle * Math.PI/180;
context.rotate(rotationAngle);
context.drawImage(tileSheet, tankSourceX, tankSourceY, tileWidth, tileHeight, -tileWidth/2, -tileHeight/2, tileWidth, tileHeight);
context.restore();
但坦克似乎在转动,然后突然恢复到原来的方向。有人可以帮我解决这个问题吗?