我有一个与以下链接相关的问题:Thread start() 和 Runnable run() 之间有什么区别
在这个问题中,我看到一个人创建可运行对象,然后以两种不同的方式初始化它们。那么,这是否意味着您可以在运行时将这些可运行对象传递给其他事物?
我想将代码传递给一个预先存在的线程,以便在该线程的循环中执行。我环顾四周,据我所知,您可能希望创建一个专用的可运行类,如下所示:
public class codetobesent implements Runnable
{
public void run()
{
..morecodehere.
}
...insertcodestuffhere
}
但是我如何将它传递给已经在运行的线程呢?假设我正在尝试制作游戏,并且我希望渲染器在其线程中执行一些特别的操作。我如何将这个可运行对象传递给该线程并让它正确运行这些数据?
我当前的渲染线程实现如下,我从一个教程网站上取下它,到目前为止它运行得很好。但我想知道如何将东西传递给它,这样我就可以运行比预设循环更多的东西。
class RenderThread extends Thread
{
private SurfaceHolder _curholder;
private UserView curview;
private boolean runrender = false;
public RenderThread (SurfaceHolder holder, UserView thisview)
{ //Constructor function - This gets called when you create a new instance of this object.
curview = thisview;
_curholder = holder;
}
public SurfaceHolder getThreadHolder()
{
return _curholder;
}
public void setRunning(boolean onoff)
{
runrender = onoff;
}
@Override
public void run()
{
Canvas c;
while (runrender)
{
c = null; //first clear the object buffer.
try
{
c = _curholder.lockCanvas(null); //lock the canvas so we can write to it
synchronized (_curholder)
{//we sync the thread with the specified surfaceview via its surfaceholder.
curview.onDraw(c);
}
}
finally
{
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null)
{
_curholder.unlockCanvasAndPost(c);
}
}
}
}
}