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我正在使用 Ogre3D 和 PhysX。

当我从 8 位高度图加载地形时,它在 Visual Debugger 上看起来很正常。

看第一张图片: http://img44.imageshack.us/gal.php?g= 44927650.jpg

但是当我将高度图保存为 16 位图像时,我得到了您在第二张图像上看到的内容。

这是代码,这适用于 8bit PNG:

    mSceneMgr->setWorldGeometry("terrain.cfg" );
    mTSM=static_cast<TerrainSceneManager*>(sceneMgr);

    TerrainOptions mTerrainOptions = mTSM->getOptions();

    //load heihgtmap
    Image mImage;
    mImage.load("isl_h_ph.png", ResourceGroupManager::getSingleton().getWorldResourceGroupName()); //load image

    //write image buffer to pOrigSrc 
    const uchar* pOrigSrc = mImage.getData();
    const uchar* pSrc;
    // image size to mPageSize
    size_t   mPageSize  = mTerrainOptions.pageSize;

    NxActorDesc ActorDesc;

    //set number of segments
    heightFieldDesc = new NxHeightFieldDesc;
    heightFieldDesc->nbColumns      = mPageSize;
    heightFieldDesc->nbRows         = mPageSize;
    heightFieldDesc->verticalExtent   = -1000; 
    heightFieldDesc->convexEdgeThreshold    = 0;

    heightFieldDesc->samples      = new NxU32[mPageSize*mPageSize];   //constructor for every sample?
    heightFieldDesc->sampleStride   = sizeof(NxU32);                    //some sample step = number of samples

    pSrc = pOrigSrc;
    char* currentByte = (char*)heightFieldDesc->samples;     //current sample mb?
    LogManager::getSingletonPtr()->logMessage("+++Heightmap---");
    for (NxU32 row = 0; row < mPageSize; row++)
    {
        for (NxU32 column = 0; column < mPageSize; column++)   //cycle around samples
        {
            pSrc = pOrigSrc + column*mPageSize +row;

            //NxReal s = NxReal(row) / NxReal(mPageSize);
            //NxReal t = NxReal(column) / NxReal(mPageSize);

            NxI16 height = (NxI32)(*pSrc++);
        NxU32 matrixOffset = (row % gMatrixSize) * gMatrixSize + (column % gMatrixSize);

            //LogManager::getSingletonPtr()->logMessage(Ogre::StringConverter::toString(height));
            NxHeightFieldSample* currentSample = (NxHeightFieldSample*)currentByte;
            currentSample->height = height;
        currentSample->materialIndex0 = gMatrix[matrixOffset][1];
        currentSample->materialIndex1 = gMatrix[matrixOffset][2];
        currentSample->tessFlag = gMatrix[matrixOffset][0];
            currentByte += heightFieldDesc->sampleStride;
        }
    }

    heightField = mScene->getPhysicsSDK().createHeightField(*heightFieldDesc);

    NxHeightFieldShapeDesc heightFieldShapeDesc;
    heightFieldShapeDesc.heightField   = heightField;
    heightFieldShapeDesc.shapeFlags      = NX_SF_FEATURE_INDICES | NX_SF_VISUALIZATION;
    heightFieldShapeDesc.group   = 1;
    heightFieldShapeDesc.heightScale   = 18.8f;//1 в Physx = 255 в огре
    heightFieldShapeDesc.rowScale      = mTerrainOptions.scale.x;
    heightFieldShapeDesc.columnScale   = mTerrainOptions.scale.z;
    heightFieldShapeDesc.meshFlags   = NX_MESH_SMOOTH_SPHERE_COLLISIONS;
    heightFieldShapeDesc.materialIndexHighBits = 0;
    heightFieldShapeDesc.holeMaterial = 2;
    ActorDesc.shapes.pushBack(&heightFieldShapeDesc);

我应该改变什么才能让 16 位或更高的图像加载工作?

PS:抱歉英语不好

4

2 回答 2

1

您的 pOrigSrc 是一个 uchar,它是 8 位,所以当你这样做时你没有得到正确的偏移量:

pSrc = pOrigSrc + column*mPageSize +row;

您可以通过在循环之前先抓取图像的步幅来解决此问题,如下所示:

int imageStride = mImage.getBPP() / 8;

然后将计算出的偏移量乘以步幅,如下所示:

pSrc = pOrigSrc + (column*mPageSize +row)*imageStride;

这应该允许您同时使用 8 位和 16 位高度图。PhysX 仅支持 16 位高度图,因此不能再高。

于 2009-06-26T07:09:31.357 回答
0

您的代码中的所有字符现在都需要是短字符,并且您需要一次遍历文件 2 个字节,而不是 1 个。因为 8 位是一个字节(char 或 uchar 的大小),而 16 位是两个字节,短或无符号短的大小。

于 2009-06-27T15:22:01.717 回答