我正在使用 openAL 为我的游戏播放声音,但我遇到了一些问题,有时循环播放时会出现小故障。同样没有循环我得到一个小流行......有时但不是全部。
我认为这与缓冲区有点太长有关,所以最后会有一些未定义的数据。我只是不知道如何改变这一点。我正在用这个函数加载一个caf文件:
void* MyGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei *outSampleRate, ALdouble *duration) {
OSStatus err = noErr;
SInt64 theFileLengthInFrames = 0;
AudioStreamBasicDescription theFileFormat;
UInt32 thePropertySize = sizeof(theFileFormat);
ExtAudioFileRef extRef = NULL;
void* theData = NULL;
AudioStreamBasicDescription theOutputFormat;
// Open a file with ExtAudioFileOpen()
err = ExtAudioFileOpenURL(inFileURL, &extRef);
if(err) { printf("MyGetOpenALAudioData: ExtAudioFileOpenURL FAILED, Error = %ld\n", err); goto Exit; }
// Get the audio data format
err = ExtAudioFileGetProperty(extRef, kExtAudioFileProperty_FileDataFormat, &thePropertySize, &theFileFormat);
if(err) { printf("MyGetOpenALAudioData: ExtAudioFileGetProperty(kExtAudioFileProperty_FileDataFormat) FAILED, Error = %ld\n", err); goto Exit; }
if (theFileFormat.mChannelsPerFrame > 2) { printf("MyGetOpenALAudioData - Unsupported Format, channel count is greater than stereo\n"); goto Exit;}
// Set the client format to 16 bit signed integer (native-endian) data
// Maintain the channel count and sample rate of the original source format
theOutputFormat.mSampleRate = theFileFormat.mSampleRate;
theOutputFormat.mChannelsPerFrame = theFileFormat.mChannelsPerFrame;
theOutputFormat.mFormatID = kAudioFormatLinearPCM;
theOutputFormat.mBytesPerPacket = 2 * theOutputFormat.mChannelsPerFrame;
theOutputFormat.mFramesPerPacket = 1;
theOutputFormat.mBytesPerFrame = 2 * theOutputFormat.mChannelsPerFrame;
theOutputFormat.mBitsPerChannel = 16;
theOutputFormat.mFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
// Set the desired client (output) data format
err = ExtAudioFileSetProperty(extRef, kExtAudioFileProperty_ClientDataFormat, sizeof(theOutputFormat), &theOutputFormat);
if(err) { printf("MyGetOpenALAudioData: ExtAudioFileSetProperty(kExtAudioFileProperty_ClientDataFormat) FAILED, Error = %ld\n", err); goto Exit; }
// Get the total frame count
thePropertySize = sizeof(theFileLengthInFrames);
err = ExtAudioFileGetProperty(extRef, kExtAudioFileProperty_FileLengthFrames, &thePropertySize, &theFileLengthInFrames);
if(err) { printf("MyGetOpenALAudioData: ExtAudioFileGetProperty(kExtAudioFileProperty_FileLengthFrames) FAILED, Error = %ld\n", err); goto Exit; }
// Read all the data into memory
UInt32 dataSize = theFileLengthInFrames * theOutputFormat.mBytesPerFrame;;
theData = malloc(dataSize);
if (theData)
{
AudioBufferList theDataBuffer;
theDataBuffer.mNumberBuffers = 1;
theDataBuffer.mBuffers[0].mDataByteSize = dataSize;
theDataBuffer.mBuffers[0].mNumberChannels = theOutputFormat.mChannelsPerFrame;
theDataBuffer.mBuffers[0].mData = theData;
// Read the data into an AudioBufferList
err = ExtAudioFileRead(extRef, (UInt32*)&theFileLengthInFrames, &theDataBuffer);
if(err == noErr)
{
// success
*outDataSize = (ALsizei)dataSize;
*outDataFormat = (theOutputFormat.mChannelsPerFrame > 1) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
*outSampleRate = (ALsizei)theOutputFormat.mSampleRate;
}
else
{
// failure
free (theData);
theData = NULL; // make sure to return NULL
printf("MyGetOpenALAudioData: ExtAudioFileRead FAILED, Error = %ld\n", err); goto Exit;
}
}
// Alex(Colombiamug): get the file duration...
// first, get the audioID for the file...
AudioFileID audioID;
UInt32 audioIDSize = sizeof(audioID);
err = ExtAudioFileGetProperty(extRef, kExtAudioFileProperty_AudioFile, &audioIDSize, &audioID);
if(err) { printf("MyGetOpenALAudioData: ExtAudioFileGetProperty(kExtAudioFileProperty_AudioFile) FAILED, Error = %ld\n", err); goto Exit; }
//now the duration...
double soundDuration;
UInt32 durationSize = sizeof(soundDuration);
err = AudioFileGetProperty(audioID, kAudioFilePropertyEstimatedDuration, &durationSize, &soundDuration);
if(err) { printf("MyGetOpenALAudioData: AudioFileGetProperty(kAudioFilePropertyEstimatedDuration) FAILED, Error = %ld\n", err); goto Exit; }
*duration = soundDuration;
//printf("Audio duration:%f secs.\n", soundDuration);
Exit: // 释放 ExtAudioFileRef,不再需要 if (extRef) ExtAudioFileDispose(extRef); 返回数据;}
它是这个声音引擎的一部分:SoundEngine
我试图将我的 caf 文件直接放入示例代码中,这是同样的小故障。(这个 caf 文件在旧的 Apple SoundEngine.cpp 上运行良好,但我有其他问题,所以我决定改变)