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我试图弄清楚为什么我的应用程序使用大量内存,然后在多次内存警告后崩溃。Instrument VM Tracker 显示它使用 ~30Mb 作为脏内存。分配显示 10-15 Mb 不是那么多。一旦应用程序处理显示大量图像(缩略图),我就认为图像是我应该看的。我不使用标准的 UIImage imageNamed 方法,而是使用 imageWithData 并进行缓存。当系统发送内存警告时,我会清理缓存存储。为了确保我创建的图像在不再需要时被销毁,我将 UIImage 子类化并覆盖了 imageWithData、release 和 dealloc 方法。我可以看到 imageWithData 被调用,但 release 和 dealloc 从未被调用。我就是这样做的:

BaseUIimage.h

@interface BaseUIimage : UIImage

@end

BaseUIimage.m

#import "BaseUIimage.h"

@implementation BaseUIimage

+ (id)imageWithData:(NSData *)data {
    NSLog(@"UIImage imageWithData");
    return [UIImage imageWithData:data];
}

- (id)retain {
    NSLog(@"UIImage retain: %d", [self retainCount]);
    return [super retain];
}

- (oneway void)release {
    NSLog(@"UIImage release: %d", [self retainCount]);
    [super release];
}

- (id)autorelease {
    NSLog(@"UIImage autorelease: %d", [self retainCount]);
    return [super autorelease];
}

- (void)dealloc {
    NSLog(@"UIImage deallocated");
    [super dealloc];
}

@end

我的缓存代码:

。H

#import "BaseUIimage.h"

@interface UIImageCached : BaseUIimage

// CACHE
+ (NSMutableDictionary*) cache;
+ (void) cleanCache;
+ (UIImageCached *)imageNamed:(NSString *)imageName;
+ (UIImageCached *)retinaImageNamed:(NSString *)imageName;
+ (UIImageCached *)imageFromPath:(NSString *)imagePath;

.m

#import "UIImageCached.h"

@implementation UIImageCached

static NSMutableDictionary *data;

+ (NSMutableDictionary*) cache {
    if (data == nil)
        data = [[NSMutableDictionary alloc] initWithCapacity:150];
    return data;
}

+ (void) cleanCache {
    NSLog(@"Cache cleaned images: %d", data.count);

    for (BaseUIimage *image in data) {
        NSLog(@"image rc: %d", [image retainCount]); // always prints rc = 1
    }

    [data removeAllObjects];
}

+ (UIImageCached *)imageFromPath:(NSString *)imagePath {
    UIImageCached *image = (UIImageCached*)[self.cache objectForKey:imagePath];
    if (image == nil) {
        NSData *imageData = [[NSData alloc] initWithContentsOfFile:imagePath options:NSDataReadingMappedIfSafe error:nil];
        image = (UIImageCached*)[UIImageCached imageWithData:imageData];
        [imageData release];

        if (image) {
            [self.cache setObject:image forKey:imagePath];
            //NSLog(@"new cached image: #%d", self.cache.count);
        } else {
            //NSLog(@"can't cache image: #%d", self.cache.count);
        }
    }

    return image;
}

+ (UIImageCached *)imageNamed:(NSString *)imageName {
    NSString *extension = [imageName pathExtension];
    NSString *fileName = [imageName stringByDeletingPathExtension];
    NSString *fileLocation = [[NSBundle mainBundle] pathForResource:fileName ofType:extension];
    return [self imageFromPath:fileLocation];
}

+ (UIImageCached *)retinaImageNamed:(NSString *)imageName {
    UIImageCached *image = (UIImageCached*)[self.cache objectForKey:imageName];
    if (image == nil) {
        NSString *extension = [imageName pathExtension];
        NSString *fileName = [imageName stringByDeletingPathExtension];

        float s = 1.0;

        // retina filename support
        if(!isIPAD && [[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
            s = [[UIScreen mainScreen] scale];
            if (s > 1)
                fileName = NSTR2(@"%@%@", fileName, @"@2x");            
        }

        NSString *fileLocation = [[NSBundle mainBundle] pathForResource:fileName ofType:extension];

        NSData *imgData = [[NSData alloc] initWithContentsOfFile:fileLocation options:NSDataReadingMappedIfSafe error:nil];

        BaseUIimage *tmpImage = [[BaseUIimage alloc] initWithData:imgData];

        [imgData release];

        image = (UIImageCached*)[UIImageCached imageWithCGImage:tmpImage.CGImage 
                                                    scale:s 
                                              orientation:UIImageOrientationUp];        

        [tmpImage release];

        if (image) {
            [self.cache setObject:image forKey:imageName];
            //NSLog(@"-- CACHE: new cached image: #%d", self.cache.count);          
        } else {
            NSLog(@"-- CACHE: can't cache image: %@", fileLocation);
        }
    } else {
        //NSLog(@"-- CACHE: read cached image");
    }
    return image;
}

@end

为什么从不调用 release 和 dealloc?这是否意味着我创建的 UIImage 实例没有被释放,这就是虚拟内存增长的原因?

4

2 回答 2

4

Dave Wood 几乎是对的(他的实现仍然会创建一个 UIImage)。问题是

[UIImage imageWithData:data];

将创建一个 UIImage 而不是您希望它创建的子类。要对此进行测试,请尝试以下 imageWithData 实现:

+ (id)imageWithData:(NSData *)data {
    NSLog(@"UIImage imageWithData");
    UIImage *im = [UIImage imageWithData:data];
    NSLog(@"%@",[im class]);
    return im;
}

NSLog 会输出 UIImage。不是你需要的。我建议以下实现:

+ (id)imageWithData:(NSData *)data {
    NSLog(@"UIImage imageWithData");
    BaseUIimage *im = [[BaseUIimage alloc] initWithData:data];
    return [im autorelease];
}

这将创建 BaseUIimage 类的图像,从而表现出您的预期。干杯。

于 2012-04-29T13:56:37.267 回答
3

您错误地创建了子类。在这里的代码中:

@implementation BaseUIimage

+ (id)imageWithData:(NSData *)data {
    NSLog(@"UIImage imageWithData");
    return [UIImage imageWithData:data];
}

...

你没有得到 BaseUIimage 的实例,你得到的是一个常规的 UIImage,这意味着你覆盖的 release/dealloc 等不会被调用,因为它们不是 UIImage 类的一部分。

您需要将该功能更改为:

@implementation BaseUIimage

+ (id)imageWithData:(NSData *)data {
    NSLog(@"UIImage imageWithData");
    return [super imageWithData:data];
}

...

这将返回您的 BaseUIimage 类的实例。现在您将能够看到您的重写方法被调用。

于 2012-04-29T08:20:13.357 回答