所以我已经将getDisplayPosition
Kinect SDK 的 beta 版转换为完整版。这是我现在拥有的
原本的
private Point getDisplayPosition(Joint joint)
{
float depthX, depthY;
nui.SkeletonEngine.SkeletonToDepthImage(joint.Position, out depthX, out depthY);
depthX = Math.Max(0, Math.Min(depthX * 320, 320)); //convert to 320, 240 space
depthY = Math.Max(0, Math.Min(depthY * 240, 240)); //convert to 320, 240 space
int colorX, colorY;
ImageViewArea iv = new ImageViewArea();
// only ImageResolution.Resolution640x480 is supported at this point
nui.NuiCamera.GetColorPixelCoordinatesFromDepthPixel(ImageResolution.Resolution640x480, iv, (int)depthX, (int)depthY, (short)0, out colorX, out colorY);
// map back to skeleton.Width & skeleton.Height
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}
我的版本
private Point getDisplayPosition(Joint joint)
{
float depthX, depthY;
KinectSensor sensor = kinectSensorChooser1.Kinect;
DepthImageFormat depth = DepthImageFormat.Resolution320x240Fps30;
depthX = 320;
depthY = 240;
sensor.MapSkeletonPointToDepth(joint.Position, depth);
depthX = Math.Max(0, Math.Min(depthX * 320, 320));
depthY = Math.Max(0, Math.Min(depthY * 240, 240));
int colorX, colorY;
colorX = 320;
colorY = 240;
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}
基本上我想知道我的版本是否会和原版做同样的事情,如果没有,如何修复它。