This is what i have so far. What I am trying to do is make the starting view (startUpView) to switch to the other view (creatNewGameViewController) by sliding down the screen with the new view. All it does now is switch views normally, but i really want that sliding effect. If anyone can spot the error in my code it would be much appreciated. Thanks
#import "CreateNewGameViewController.h"
@synthesize createNewGameViewController;
UIButton *mainCreateGame = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[mainCreateGame addTarget:self
action:@selector(goToCreateGameViewController)
forControlEvents:UIControlEventTouchUpInside];
[mainScroll addSubview:mainCreateGame];
mainCreateGame.frame = CGRectMake(65, 10, 190, 60);
-(void)goToCreateGameViewController{
CreateNewGameViewController *newGame = [[CreateNewGameViewController alloc]initWithNibName:@"CreateNewGameViewController" bundle:nil];
self.createNewGameViewController = newGame;
CATransition *transition = [CATransition animation];
transition.duration = 2;
transition.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type =kCATransitionMoveIn;
CATransition *transition1 = [CATransition animation];
transition1.duration = 2;
transition1.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition1.type =kCATransitionMoveIn;
transition1.subtype =kCATransitionFromTop;
transition1.delegate = self;
[createNewGameViewController.view.layer addAnimation:transition1 forKey:nil];
transition1.subtype =kCATransitionFromTop;
transition1.delegate = self;
[self presentModalViewController:newGame animated:NO];
[self.view insertSubview:newGame.view atIndex:0];
[createNewGameViewController.view.layer addAnimation:transition1 forKey:nil];
[newGame release];