好的,我有一个 HTML5 画布......它从.png图块 (32x32) 中绘制图像。有用。有点。它仅在第二次刷新后在画布上绘制。例如,如果你要加载它......你会看到一个红色的画布(背景#canvas是红色)然后如果你要刷新它......它将成功绘制图像......为什么那?
这是代码。(您只需要两张图片。在文件夹t0.png中)但我相信您可以立即发现我无法发现的错误:Pt1.pngline_tiles
game.js
// HTML5 JS Tile Example
var canvas, context, board, imageObj, tiles;
var currentMap = 1;
var upMap = 0;
var rightMap = 0;
var leftMap = 0;
var downMap = 3;
var NUM_OF_TILES = 1; // starting from ZERO
// Set return 2D array of map
function loadMap(map) {
    if (map == 1) {
        return [
        [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];
    }
}
// On load...
window.onload = function () {
    canvas = document.getElementById("canvas");
    context = canvas.getContext("2d");
    imageObj = new Image();
    tiles = [];
    board = loadMap(1);
    canvas.width = 512;
    canvas.height = 352;
    // 2. SET UP THE MAP TILES
    for (x = 0; x <= NUM_OF_TILES; x++) {
        imageObj = new Image(); // new instance for each image
        imageObj.src = "line_tile/t" + x + ".png";
        tiles.push(imageObj);
    }
    var theX;
    var theY;
    // 3. DRAW MAP BY ROWS AND COLS
    for (x = 0; x <= 10; x++) {
        for (y = 0; y <= 15; y++) {
            theX = x * 32;
            theY = y * 32;
            context.drawImage(tiles[board[x][y]], theY, theX, 32, 32);
        }
    }
};
index.html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
    <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
    <title>HTML5</title>
    <script type="text/javascript" src="game.js"></script>
    <style type="text/css">
<!--
 #canvas {
       background:red;
       z-index:0;
       position:relative;       
    }
.container {
    width: 512px;
    position: relative;   
}
-->
</style>
</head>
<body>
<div class="container">
<canvas id="canvas"></canvas>
</div>
</body>
</html>