Can anyone please help.
I have a cube which I have made in 3DS Max. I don't know the dimensions of the cube. Is there a way to get the vertices of each of the triangles of the faces of the cube? I am trying to get the normal to one of the faces of the cube to determine which way its pointing. So if I can determine the vertices I can get the normal for the face if I have 3 vertices, V1, V2 and V3, ordered in counterclockwise order, I can obtain the direction of the normal by computing (V2 - V1) x (V3 - V1), where x is the cross product of the two vectors.
I have looked in my models .fbx file and I can see a number of values there: Vertices: *24 { a: -15,-12.5,0,15,-12.5,0,-15,12.5,0,15,12.5,0,-15,-12.5,0.5,15,-12.5,0.5,-15,12.5,0.5,15,12.5,0.5}
PolygonVertexIndex: *36 { a: 0,2,-4,3,1,-1,4,5,-8,7,6,-5,0,1,-6,5,4,-1,1,3,-8,7,5,-2,3,2,-7,6,7,-4,2,0,-5,4,6,-3}
Are these my models vertices? Also, I would assume that Vertices: * 24 would be my list of vertices, but why is there only 24? Should a cube not have 36 vertices? And finally, if the coordinates for my vertices are PolygonVertexIndex: * 36 these values just seem off to me when I imagine the cube in my head with those dimensions?
Or alternatively, is there a automatic way to get the vertices of a cube without having to manually enter all the values for each vertex? I might have a couple of models to
Any help would be greatly appreciated