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我需要在opengl es中绘制图像,但是,我需要逐个像素地绘制。我尝试处理点,但我不知道如何计算要绘制的位置。我有一个 FloatBuffer,从 1 个像素到另一个像素的距离是多少?1.0 到 1.0 空间很大。