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正如我在标题中提到的,我的 dispatch_async 触发了 10 次。我用它来使 GUI 响应更快。但是当它触发 10 次时,它需要很长时间才能完成它必须做的所有事情。这是代码:

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
    [self calculateAllThatShizzle];
});

而 calculateAllThatShizzle 方法只有大约 150 行的计算(包括许多循环)。

我确实尝试了以下方法:

static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
    [self calculateAllThatShizzle];
});

但似乎它在整个生命周期中只使用一次,每次显示页面时我都需要触发它。

所以问题是:我怎样才能强制 dispatch_async 只触发一次?

任何帮助将不胜感激,谢谢

编辑

这些 dispatch_async 和 dispatch_once 在 checkAndCalculateIfNecessary 方法中。这个方法是从 PageControl 调用的,如下所示:

- (void)scrollViewDidScroll:(UIScrollView *)sender {
  // We don't want a "feedback loop" between the UIPageControl and the scroll delegate in
  // which a scroll event generated from the user hitting the page control triggers updates from
  // the delegate method. We use a boolean to disable the delegate logic when the page control is used.
  if (pageControlUsed) {
    // do nothing - the scroll was initiated from the page control, not the user dragging
    return;
  }
  // Switch the indicator when more than 50% of the previous/next page is visible
  CGFloat pageWidth = scrollView.frame.size.width;
  int page = floor((scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
  pageControl.currentPage = page;

  DetailViewController *controller = [viewControllers objectAtIndex:page];
  [controller saveTheValues];

  // load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
  [self loadScrollViewWithPage:page - 1];
  [self loadScrollViewWithPage:page];
  [self loadScrollViewWithPage:page + 1];

  if ((page + 1) == kNumberOfPages) {
    [controller checkAndCalculateIfNeccessary];
  }
}
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1 回答 1

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我认为这是因为当用户滚动内容、尝试计算和/或创建一个布尔值来控制计算是否应该触发时scrollViewDidScroll:,方法被多次调用。– scrollViewDidEndDecelerating:

于 2012-04-11T09:16:22.370 回答