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0 投票
2 回答
5814 浏览

assembly - 使用 Masm 和 ConTEXT 编译和运行程序集文件

我必须编译一些程序集文件,但我真的不知道该怎么做......
我成功地在我的计算机上安装了 Masm 以及我用来编写程序集文件的 ConTEXT 编辑器。
不幸的是,必须在 ConTEXT 中设置编译、运行和调试按钮才能使用,但我不知道如何告诉他使用安装在C:\masm32.

最后一件事:有没有其他简单的 IDE 可以在没有 DOS 的情况下使用汇编和编译?

0 投票
1 回答
1188 浏览

unrealscript - Issue with configuring conTEXT to compile for Unrealscript

I have been going through Rachel Cordone's Unreal Development Kit Game Programming with UnrealScript Beginner's Guide book and having an issue using the conTEXT text editor. As per instructed through the book I have followed all the steps to configure it but it won't compile once I press F9 - considering the last step to configure is to set the Enivronment Options/Execute Keys section. Here are the steps the book lays out (just that certain tab):

  • 7) Now we are going to set up the conText to compile code. On the Execute Keys tab, click on Add, then type .uc into the Extensions field that comes up.
  • 8) Once that's done four keys, F9 through F12, will show up in the User Exec Keys window. Let's click on F9 to make it convenient. Once clicked the option on the right become available.
  • 9) For the Execute line, click on the button to the right of the field and navigate to out UDK installation's Binaries\Win64 folder, and select UDK.exe. For Start In, copy the Execute line but leave out UDK.exe.
  • 10) In the Parameters field, type "make" without the quote marks. This tells UDK.exe that we want to compile code instead of opening the game.
  • 11) Change Save to All Files Before Execution.
  • 12) Check Capture Console Output and Scroll Console to the Last Line...

Then all I have to do is press F9 and it will compile - but it doesn't! It gives me:

It seems it is not registering the changes no matter what I do (yes I clicked apply before saying okay but even still nothing). Any ideas?