在我面对之前,一切(包括 LLVM)似乎都很好
src\mesa\drivers\windows\gdi\wmesa.c(956) : error C2039: 'PutRow' : is not a member of 'gl_renderbuffer' D:\Sources\Graphics\Mesa-8.0.2\src\mesa\main /mtypes.h(2540) : 参见“gl_renderbuffer”的声明
I just hit exactly this.
This stackoverflow article MIGHT contain a clue: Can massive nested loops cause the linker to run endlessly when compiling in Release-Mode?
I have confirmed it is the linker that is hung. The behavior I am seeing is exactly what the poster of the above thread saw. CPU pegged at 100% (on one core) and no movement of memory up or down.
The author suggests that disabling function inlining helped. I will try this tomorrow.