我正在为 Android 制作太空射击游戏,但在检测敌人与玩家飞船之间的碰撞时遇到了一些问题(// 检测敌人与玩家的碰撞)。如果有人可以帮助我以最佳方式解决此问题,我将不胜感激。在下面查看我的detectCollisions():
**私人无效检测碰撞(){
// Detect enemy collision with player; to be revised
for (int z = 0; z < SSEngine.TOTAL_INTERCEPTORS + SSEngine.TOTAL_SCOUTS + SSEngine.TOTAL_WARSHIPS - 1; z++ ){
if(enemies[z].posX <= SSEngine.playerBankPosX
&& enemies[z].posY <= SSEngine.playerBankPosX )
{
player1.applyDamage();
}
}
//Detect Player's fire
for (int y = 0; y < 3; y ++)
if (playerFire[y].shotFired){
for (int x = 0; x < SSEngine.TOTAL_INTERCEPTORS + SSEngine.TOTAL_SCOUTS + SSEngine.TOTAL_WARSHIPS - 1; x++ ){
if(!enemies[x].isDestroyed && enemies[x].posY < 4.25 ){
if ((playerFire[y].posY >= enemies[x].posY - 1
&& playerFire[y].posY <= enemies[x].posY )
&& (playerFire[y].posX <= enemies[x].posX + 1
&& playerFire[y].posX >= enemies[x].posX - 1)){
int nextShot = 0;
enemies[x].applyDamage();
playerFire[y].shotFired = false;
if (y == 3){
nextShot = 0;
}else{
nextShot = y + 1;
}
if (playerFire[nextShot].shotFired == false){
playerFire[nextShot].shotFired = true;
playerFire[nextShot].posX = SSEngine.playerBankPosX;
playerFire[nextShot].posY = 1.25f;
}
}
}
}
}
}**