我想检查 UIImageView 上背景的颜色集。我试过了:
if(myimage.backgroundColor == [UIColor greenColor]){
...}
else{
...}
但这不起作用,即使我知道颜色是绿色,它总是落入 else 部分。
另外,有没有办法在调试控制台中输出当前颜色。
p [myimage backgroundColor]
和
po [myimage backgroundColor]
不工作。
我想检查 UIImageView 上背景的颜色集。我试过了:
if(myimage.backgroundColor == [UIColor greenColor]){
...}
else{
...}
但这不起作用,即使我知道颜色是绿色,它总是落入 else 部分。
另外,有没有办法在调试控制台中输出当前颜色。
p [myimage backgroundColor]
和
po [myimage backgroundColor]
不工作。
你试过[myColor isEqual:someOtherColor]
吗?
正如 zoul 在评论中指出的那样,在比较不同模型/空间中的颜色(例如with )时isEqual:
将返回。我编写了这个 UIColor 扩展,在比较它们之前将两种颜色转换为相同的颜色空间:NO
#FFF
[UIColor whiteColor]
- (BOOL)isEqualToColor:(UIColor *)otherColor {
CGColorSpaceRef colorSpaceRGB = CGColorSpaceCreateDeviceRGB();
UIColor *(^convertColorToRGBSpace)(UIColor*) = ^(UIColor *color) {
if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == kCGColorSpaceModelMonochrome) {
const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
CGFloat components[4] = {oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]};
CGColorRef colorRef = CGColorCreate( colorSpaceRGB, components );
UIColor *color = [UIColor colorWithCGColor:colorRef];
CGColorRelease(colorRef);
return color;
} else
return color;
};
UIColor *selfColor = convertColorToRGBSpace(self);
otherColor = convertColorToRGBSpace(otherColor);
CGColorSpaceRelease(colorSpaceRGB);
return [selfColor isEqual:otherColor];
}
这可能有点晚了,但 CoreGraphics 有一个更简单的 API 来实现这一点:
CGColorEqualToColor(myColor.CGColor, [UIColor clearColor].CGColor)
就像文档说的那样:
指示两种颜色是否相等。如果两种颜色具有相等的颜色空间和数值上相等的颜色分量,则它们是相等的。
这解决了很多麻烦和泄漏/自定义算法。
samvermette 的解决方案被迅速翻译为:
extension UIColor {
func isEqualToColor(otherColor : UIColor) -> Bool {
if self == otherColor {
return true
}
let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
let convertColorToRGBSpace : ((color : UIColor) -> UIColor?) = { (color) -> UIColor? in
if CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == CGColorSpaceModel.Monochrome {
let oldComponents = CGColorGetComponents(color.CGColor)
let components : [CGFloat] = [ oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1] ]
let colorRef = CGColorCreate(colorSpaceRGB, components)
let colorOut = UIColor(CGColor: colorRef!)
return colorOut
}
else {
return color;
}
}
let selfColor = convertColorToRGBSpace(color: self)
let otherColor = convertColorToRGBSpace(color: otherColor)
if let selfColor = selfColor, otherColor = otherColor {
return selfColor.isEqual(otherColor)
}
else {
return false
}
}
}
#import "UIColor-Expanded.h"
//https://github.com/thetaplab/uicolor-utilities
//RGB distance
CGFloat distance = sqrtf(powf((clr0.red - clr1.red), 2) + powf((clr0.green - clr1.green), 2) + powf((clr0.blue - clr1.blue), 2) );
if(distance<=minDistance){
....
}else{
...
}
如果可以将比较的颜色转换为 RGB 格式,则此 UIColor 扩展可以正常工作,这应该是大多数情况。
public extension UIColor {
static func == (l: UIColor, r: UIColor) -> Bool {
var l_red = CGFloat(0); var l_green = CGFloat(0); var l_blue = CGFloat(0); var l_alpha = CGFloat(0)
guard l.getRed(&l_red, green: &l_green, blue: &l_blue, alpha: &l_alpha) else { return false }
var r_red = CGFloat(0); var r_green = CGFloat(0); var r_blue = CGFloat(0); var r_alpha = CGFloat(0)
guard r.getRed(&r_red, green: &r_green, blue: &r_blue, alpha: &r_alpha) else { return false }
return l_red == r_red && l_green == r_green && l_blue == r_blue && l_alpha == r_alpha
}
}
至少有这个扩展:
UIColor.whiteColor == UIColor(hex: "#FFFFFF") // true
UIColor.black == UIColor(red: 0, green: 0, blue: 0, alpha: 1) // true
如果使用本机 UColor.isEqual(...) 进行比较,两种比较都将返回 false
我写了这个类别。如果isEqual:
确实返回 NO,它将测试不同组件的进一步比较是否仍然匹配。如果可能,仍然会比较不同的模型。
@implementation UIColor (Matching)
-(BOOL)matchesColor:(UIColor *)color error:(NSError *__autoreleasing *)error
{
UIColor *lhs = self;
UIColor *rhs = color;
if([lhs isEqual:rhs]){ // color model and values are the same
return YES;
}
CGFloat red1, red2, green1, alpha1, green2, blue1, blue2, alpha2;
BOOL lhsSuccess = [lhs getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
BOOL rhsSuccess = [rhs getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];
if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){ // one is RGBA, one color not.
CGFloat r,g,b,a;
if(!lhsSuccess){ // lhs color could be a monochrome
const CGFloat *components = CGColorGetComponents(lhs.CGColor);
if([lhs _colorSpaceModel] == kCGColorSpaceModelMonochrome){
r = g = b = components[0];
a = components[1];
return r == red2 && g == green2 && b == blue2 && a == alpha2;
}
} else { // rhs color could be a monochrome
const CGFloat *components = CGColorGetComponents(rhs.CGColor);
if([rhs _colorSpaceModel] == kCGColorSpaceModelMonochrome){
r = g = b = components[0];
a = components[1];
return r == red1 && g == green1 && b == blue1 && a == alpha1;
}
}
NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
*error = aError;
return NO;
} else if (!lhsSuccess && !rhsSuccess){ // both not RGBA, lets try HSBA
CGFloat hue1,saturation1,brightness1;
CGFloat hue2,saturation2,brightness2;
lhsSuccess = [lhs getHue:&hue1 saturation:&saturation1 brightness:&brightness1 alpha:&alpha1];
rhsSuccess = [lhs getHue:&hue2 saturation:&saturation2 brightness:&brightness2 alpha:&alpha2];
if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){
NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
*error = aError;
return NO;
} else if(!lhsSuccess && !rhsSuccess){ // both not HSBA, lets try monochrome
CGFloat white1, white2;
lhsSuccess = [lhs getWhite:&white1 alpha:&alpha1];
rhsSuccess = [rhs getWhite:&white2 alpha:&alpha2];
if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){
NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
*error = aError;
return NO;
} else {
return white1 == white2 && alpha1 == alpha2;
}
} else {
return hue1 == hue2 && saturation1 == saturation2 && brightness1 == brightness2 && alpha1 == alpha2;
}
} else {
return (red1 == red2 && green1 == green2 && blue1 == blue2 && alpha1 == alpha2);
}
}
-(NSDictionary *)_colorComparisionErrorUserInfo{
NSDictionary *userInfo = @{
NSLocalizedDescriptionKey: NSLocalizedString(@"Comparision failed.", nil),
NSLocalizedFailureReasonErrorKey: NSLocalizedString(@"The colors models are incompatible. Or the color is a pattern.", nil),
};
return userInfo;
}
- (CGColorSpaceModel)_colorSpaceModel {
return CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
}
@end
UIColor *green1 = [UIColor greenColor];
UIColor *green2 = [UIColor colorWithRed:0 green:1 blue:0 alpha:1];
UIColor *yellow = [UIColor yellowColor];
UIColor *grey1 = [UIColor colorWithWhite:2.0/3.0 alpha:1];
UIColor *grey2 = [UIColor lightGrayColor];
NSError *error1, *error2, *error3, *error4, *error5;
BOOL match1 = [green1 matchesColor:green2 error:&error1]; // YES
BOOL match2 = [green1 matchesColor:yellow error:&error2]; // NO
BOOL match3 = [green1 matchesColor:grey1 error:&error3]; // NO
BOOL match4 = [grey1 matchesColor:grey2 error:&error4]; // YES
BOOL match5 = [grey1 matchesColor:[UIColor colorWithPatternImage:[UIImage imageNamed:@"bg.png"]]
error:&error5]; // NO, Error
当您
myimage.backgroundColor == [UIColor greenColor]
像这样进行比较时,如果您没有在该语句之前将 backgroundColor 更改为绿色,则它不起作用。
我在色彩游戏中遇到了同样的问题,我通过在 RGB 颜色中使用简单的差分方程解决了这个问题,您可以从这里快速查看简短的代码示例 ColorProcess
就像胜利者的回答
GFloat distance = sqrtf(powf((clr0.red - clr1.red), 2) + powf((clr0.green - clr1.green), 2) + powf((clr0.blue - clr1.blue), 2) );
if(distance<=minDistance){
....
}else{
…
}
您可以使用该代码示例而不是该代码示例
include "UIColorProcess.h"
..
float distance = [UIColorProcess findDistanceBetweenTwoColor:[UIColor redColor] secondColor:[UIColor blueColor]];
当然,如果它返回 0,则表示您比较的颜色过于相似。返回范围类似于 (0.0f - 1.5f)..
可能会出现一些奇怪的舍入错误。这可能是设置为颜色的对象与您设置的颜色不完全匹配的原因。
这就是我解决它的方法:
private func compareColors (c1:UIColor, c2:UIColor) -> Bool{
// some kind of weird rounding made the colors unequal so had to compare like this
var red:CGFloat = 0
var green:CGFloat = 0
var blue:CGFloat = 0
var alpha:CGFloat = 0
c1.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
var red2:CGFloat = 0
var green2:CGFloat = 0
var blue2:CGFloat = 0
var alpha2:CGFloat = 0
c2.getRed(&red2, green: &green2, blue: &blue2, alpha: &alpha2)
return (Int(green*255) == Int(green2*255))
}
不仅可以通过比较 1 还可以通过比较所有组件来改进此代码。例如红色+绿色+蓝色+alpha == red2+green2+blue2+alpha2
我正在使用这个在所有情况下都对我有用的扩展。
/***** UIColor Extension to Compare colors as string *****/
@interface UIColor (compare)
- (BOOL)compareWithColor:(UIColor *)color;
@end
@implementation UIColor(compare)
- (BOOL)compareWithColor:(UIColor *)color {
return ([[[CIColor colorWithCGColor:self.CGColor] stringRepresentation] isEqualToString:[[CIColor colorWithCGColor:color.CGColor] stringRepresentation]]);
}
@end
/**** End ****/
希望对某人有所帮助。
注意:#ffffff
不等于[UIColor whiteColor]
这个扩展
我阅读并尝试了此页面上的所有答案,我认为boheras是最好的,我对其进行了润色,结果如下:
extension UIColor {
var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
var red = CGFloat.zero
var green = CGFloat.zero
var blue = CGFloat.zero
var alpha = CGFloat.zero
guard getRed(&red, green: &green, blue: &blue, alpha: &alpha) else {
debugPrint("color could not be retrieved")
return (1.0, 1.0, 1.0, 1.0)
}
return (red, green, blue, alpha)
}
static func == (lhs: UIColor, rhs: UIColor) -> Bool {
return lhs.rgba == rhs.rgba
}
}
你可以像这样使用它:(引用来自 bohera)
UIColor.whiteColor == UIColor(hex: "#FFFFFF") // true
UIColor.black == UIColor(red: 0, green: 0, blue: 0, alpha: 1) // true
关于什么:
+(BOOL)color:(UIColor *)color1 matchesColor:(UIColor *)color2
{
CGFloat red1, red2, green1, green2, blue1, blue2, alpha1, alpha2;
[color1 getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
[color2 getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];
return (red1 == red2 && green1 == green2 && blue1 == blue2 && alpha1 == alpha2);
}
这是在 Swift 中切换到 RGC 空间颜色的扩展:
extension UIColor {
func convertColorToRGBSpaceColor() -> UIColor {
let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
let oldComponents = CGColorGetComponents(self.CGColor)
let components = [oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]]
let colorRef = CGColorCreate(colorSpaceRGB, components)
let convertedColor = UIColor(CGColor: colorRef!)
return convertedColor
}
}
UIColor 的扩展,使用 Swift 2.2 特性。但是请注意,由于比较了 RGBA 值,并且这些值是 CGFloat,因此如果颜色不完全相同(例如,它们最初不是使用 init 中完全相同的属性创建的),舍入错误可能会导致颜色不相等(...)!)。
/**
Extracts the RGBA values of the colors and check if the are the same.
*/
public func isEqualToColorRGBA(color : UIColor) -> Bool {
//local type used for holding converted color values
typealias colorType = (red : CGFloat, green : CGFloat, blue : CGFloat, alpha : CGFloat)
var myColor : colorType = (0,0,0,0)
var otherColor : colorType = (0,0,0,0)
//getRed returns true if color could be converted so if one of them failed we assume that colors are not equal
guard getRed(&myColor.red, green: &myColor.green, blue: &myColor.blue, alpha: &myColor.alpha) &&
color.getRed(&otherColor.red, green: &otherColor.green, blue: &otherColor.blue, alpha: &otherColor.alpha)
else {
return false
}
log.debug("\(myColor) = \(otherColor)")
//as of Swift 2.2 (Xcode 7.3.1), tuples up to arity 6 can be compared with == so this works nicely
return myColor == otherColor
}
UIColor 扩展
- (CGFloat)accuracyCompareWith:(UIColor *)color {
CIColor *c1 = [[CIColor alloc] initWithColor:self];
CIColor *c2 = [[CIColor alloc] initWithColor:color];
BOOL hasAlpha = c1.numberOfComponents == 4 && c2.numberOfComponents == 4;
NSInteger numberOfComponents = hasAlpha ? 4 : 3;
CGFloat colorMax = 1.0;
CGFloat p = colorMax / 100.0;
CGFloat redP = fabs(c1.red / p - c2.red / p);
CGFloat greenP = fabs(c1.green / p - c2.green / p);
CGFloat blueP = fabs(c1.blue / p - c2.blue / p);
CGFloat alphaP = 0;
if (hasAlpha)
alphaP = fabs(c1.alpha / p - c2.alpha / p);
return (redP + greenP + blueP + alphaP) / (CGFloat)numberOfComponents;
}
我已将raf 的答案转换为Swift 4(API 中的大量更改CGColor
),由于大量使用以下内容,删除了强制展开并减少了缩进guard
:
@extension UIColor {
func isEqualToColor(otherColor: UIColor) -> Bool {
if self == otherColor {
return true
}
let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
let convertColorToRGBSpace: ((UIColor) -> UIColor?) = { (color) -> UIColor? in
guard color.cgColor.colorSpace?.model == .monochrome else {
return color
}
guard let oldComponents = color.cgColor.components else {
return nil
}
let newComponents = [oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]]
guard let colorRef = CGColor(colorSpace: colorSpaceRGB, components: newComponents) else {
return nil
}
return UIColor(cgColor: colorRef)
}
guard let selfColor = convertColorToRGBSpace(self),
let otherColor = convertColorToRGBSpace(otherColor) else {
return false
}
return selfColor.isEqual(otherColor)
}
}
为什么不添加具有平等协议的扩展?这个答案是使用 Nicolas Miari 的解决方案。所以,如果你喜欢这个回答,欢迎点赞他的回答(倒数第二个)
Zoul 的评论:以这种方式比较颜色时要小心,因为它们必须采用相同的颜色模型才能被视为相等。例如,#ffffff 不等于 [UIColor whiteColor]
static func == (lhs: UIColor, rhs: UIColor) -> Bool {
let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
let convertColorToRGBSpace: ((UIColor) -> UIColor?) = { (color) -> UIColor? in
guard color.cgColor.colorSpace?.model == .monochrome else {
return color
}
guard let oldComponents = color.cgColor.components else {
return nil
}
let newComponents = [oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]]
guard let colorRef = CGColor(colorSpace: colorSpaceRGB, components: newComponents) else {
return nil
}
return UIColor(cgColor: colorRef)
}
guard let selfColor = convertColorToRGBSpace(lhs),
let otherColor = convertColorToRGBSpace(rhs) else {
return false
}
return selfColor.isEqual(otherColor)
}
虽然@samvermette 的回答非常好,但我发现在比较不同的颜色类型(在我的情况下UIDeviceRGBColor
为UICachedDeviceWhiteColor
)时,有时会导致误报。我也通过在“else”中显式创建颜色来修复它:
- (BOOL)isEqualToColor:(UIColor *)otherColor
{
if (self == otherColor)
return YES;
CGColorSpaceRef colorSpaceRGB = CGColorSpaceCreateDeviceRGB();
UIColor *(^convertColorToRGBSpace)(UIColor*) = ^(UIColor *color)
{
if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == kCGColorSpaceModelMonochrome)
{
const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
CGFloat components[4] = {oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]};
CGColorRef colorRef = CGColorCreate(colorSpaceRGB, components);
UIColor *color = [UIColor colorWithCGColor:colorRef];
CGColorRelease(colorRef);
return color;
}
else
{
const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
CGFloat components[4] = {oldComponents[0], oldComponents[1], oldComponents[2], oldComponents[3]};
CGColorRef colorRef = CGColorCreate(colorSpaceRGB, components);
UIColor *color = [UIColor colorWithCGColor:colorRef];
CGColorRelease(colorRef);
return color;
}
};
UIColor *selfColor = convertColorToRGBSpace(self);
otherColor = convertColorToRGBSpace(otherColor);
CGColorSpaceRelease(colorSpaceRGB);
return [selfColor isEqual:otherColor];
}
if([myimage.backgroundColor isEqual:[UIColor greenColor]])