我正在尝试为绘图功能旋转颜色,任何人都做过类似的事情并且可以帮助它看起来不错。
byte r = 200;
byte g = 100;
byte b = 050;
private int x = 1;
private void timer_elapsed(object sender, EventArgs e)
{
x++;
if(x % 3 == 0)
r++;
if(x % 5 == 0)
g++;
if(x % 2 == 0)
b++;
if (x > 100)
x = 1;
if (r >= 254)
r = 0;
if (g >= 254)
g = 0;
if (b >= 254)
b = 0;
inkCanvas1.DefaultDrawingAttributes.Color = Color.FromArgb(255, r, g, b);
}
编辑
购买旋转颜色,我的意思是我希望我的画笔从红色变为蓝色,从蓝色变为绿色,然后从黄色变为红色,我做了更多的研究,这就是我想要的
254,0,0 = red
254,0,254 = pink
0,0,254 = blue
0,254,254 = cyan
0,254,0 = green
254,254,0 = yellow
254,0,0 = red
那么我是在考虑在这里做简单的 if 语句还是我可以用更聪明的方式来做呢?
编辑
我目前的逻辑是这样的
byte r = 255;
byte g = 0;
byte b = 0;
private void timer_elapsed(object sender, EventArgs e)
{
//going from red to pink
if (r == 255 && g == 0 && b <= 254)
b++;
//going from pink to blue
if (r >= 1 && g == 0 && b == 255 )
r--;
//going from blue to cyan
if (r == 0 && g <= 254 && b == 255 )
g++;
//going from cyan to green
if (r == 0 && g == 255 && b >= 1)
b--;
//going from green to yellow
if (r <= 254 && g == 255 && b == 0)
r++;
//going from yellow back to red
if (r == 255 && g >= 1 && b == 0)
g--;
inkCanvas1.DefaultDrawingAttributes.Color = Color.FromArgb(255, r, g, b);
}