基本上,我已经创造了质量,给了它们一些速度和动量,并且我试图使用重力使它们相互绕行(围绕它们的质心)。
from visual import *
earth = sphere(radius = 100000000)
newPlanet = sphere(pos = (3.84403*10**8, 0, 0), radius = 10000000)
earth.velocity = vector(0, 100, 0)
newPlanet.velocity = vector(0, 100, 0)
earth.mass = 2*10**30
newPlanet.mass = 1*10**30
earth.p = vector(0, earth.mass*earth.velocity, 0)
newPlanet.p = vector(0, newPlanet.mass*newPlanet.velocity, 0)
dt = 1000
r = newPlanet.pos.x
T = 1.296*10**6
G = 6.673*10**-11
while 1:
Fnet = G*((earth.mass*newPlanet.mass)/r**2)
earth.p += Fnet*dt
newPlanet.p += Fnet*dt
earth.velocity += (earth.p/earth.mass)*dt
newPlanet.velocity += (newPlanet.p/newPlanet.mass)*dt
earth.pos += earth.velocity*dt
newPlanet.pos += newPlanet.velocity*dt
t += 1
rate(100)
这是我得到的错误:
Traceback (most recent call last):
File "Untitled", line 12
earth.p = vector(0, earth.mass*earth.velocity, 0)
Boost.Python.ArgumentError: Python argument types in
vector.__init__(vector, int, vector, int)
did not match C++ signature:
__init__(struct _object *, class cvisual::vector)
__init__(struct _object *)
__init__(struct _object *, double)
__init__(struct _object *, double, double)
__init__(struct _object *, double, double, double)