是否可以将 UIAutomation 与 cocos2d 或任何 opengl 应用程序一起使用?
具体来说,我想使用zucchini 框架来测试我的 cocos2d 游戏,但无论如何它只是使用 UIAutomation。
是否可以将 UIAutomation 与 cocos2d 或任何 opengl 应用程序一起使用?
具体来说,我想使用zucchini 框架来测试我的 cocos2d 游戏,但无论如何它只是使用 UIAutomation。
您可以在 Zucchini 中创建自定义步骤并指定要点击的坐标,例如
'Choose the red bird' : ->
target.tap({x:278, y:36})
'Press Fire' : ->
target.tap({x:170, y:260})
所以,我开始使用 calabash-iOS 并扩展它的后门。这仅适用于初学者,但通过它您可以获得当前 CCScene 的可访问性标签,因此您可以检查当前在哪个屏幕上,从而用于脚本操作。我不习惯使用 objc 运行时,但正如您所见,它可以获取属性、方法等。多一点挖掘,应该可以包装更多功能,希望也能包装 cocos2d CCNode 结构. 这是一个进展中的工作。
要使用它,您需要安装https://github.com/calabash/calabash-ios,然后在应用程序委托中实现以下功能。不要忘记在代码中将 .accessibilityLabel 设置为 @"menu"、@"game" 或类似名称。理想情况下,仅对于 *-cal 目标,您不希望在生产构建中使用此代码。
-(NSString*)calabashBackdoor:(NSString*)aIgnorable {
DLog(@"calabashBackdoor: %@", aIgnorable);
// UIApplication* app = [UIApplication sharedApplication];
if (aIgnorable != nil) {
NSArray* p = [aIgnorable componentsSeparatedByString:@" "];
NSString* command = [p objectAtIndex:0];
if ([command isEqualToString:@"getCurrentSceneLabel"]) {
CCDirector* director = [CCDirector sharedDirector];
DLog(@"director.runningScene.accessibilityLabel: %@", director.runningScene.accessibilityLabel);
return director.runningScene.accessibilityLabel;
}
else if ([command isEqualToString:@"class_copyMethodList"]) {
CCDirector* director = [CCDirector sharedDirector];
id inspectThisObject = director.runningScene;
DLog(@"inspectThisObject: %@, %@", [inspectThisObject class], inspectThisObject);
unsigned int count;
// To get the class methods of a class, use class_copyMethodList(object_getClass(cls), &count).
Method* methods = class_copyMethodList(object_getClass(inspectThisObject), &count);
//NSMutableString* returnstring = [NSMutableString string];
NSMutableArray* arrayOfMethodnames = [NSMutableArray array];
if (methods != NULL) {
for (int i = 0; i < count; i++) {
Method method = methods[i];
NSString* stringMethod = NSStringFromSelector(method_getName(method)); //NSStringFromSelector(method->method_name);
[arrayOfMethodnames addObject:stringMethod];
}
// An array of pointers of type Method describing the instance methods implemented by the class—any instance methods implemented by superclasses are not included. The array contains *outCount pointers followed by a NULL terminator. You must free the array with free().
free(methods);
}
DLog(@"arrayOfMethodnames: %@", arrayOfMethodnames);
return [arrayOfMethodnames componentsJoinedByString:@","];
}
else if ([command isEqualToString:@"class_copyPropertyList"]) {
CCDirector* director = [CCDirector sharedDirector];
id inspectThisObject = director.runningScene;
DLog(@"inspectThisObject: %@, %@", [inspectThisObject class], inspectThisObject);
unsigned int count;
// An array of pointers of type objc_property_t describing the properties declared by the class. Any properties declared by superclasses are not included. The array contains *outCount pointers followed by a NULL terminator. You must free the array with free().
//
// If cls declares no properties, or cls is Nil, returns NULL and *outCount is 0.
//
objc_property_t* properties = class_copyPropertyList(object_getClass(inspectThisObject), &count);
NSMutableArray* arrayOfProperties = [NSMutableArray array];
if (properties != NULL) {
for (int i = 0; i < count; i++) {
objc_property_t property = properties[i];
const char* CCS = property_getName(property);
NSString* str = [NSString stringWithUTF8String:CCS];
[arrayOfProperties addObject:str];
}
free(properties);
}
DLog(@"arrayOfProperties: %@", arrayOfProperties);
return [arrayOfProperties componentsJoinedByString:@","];
}
else {
DLog(@"Unhandled command: %@", command);
}
}
return @"calabashBackdoor nil!";
}
在 Prefix.pch 中放这个
#ifdef DEBUG
# define DLog( s, ... ) NSLog( @"<%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#else
# define DLog(...) /* */
#endif
#define ALog(...) NSLog(__VA_ARGS__)
当你得到 calabash-ios 并运行时,在 step_definitions/somesteps.rb 中添加:
Then(/^I backdoor (.+)$/) do |x|
backdoor("calabashBackdoor:", x)
end