据我所知,-adjustScroll:
这不是您想要进入滚动事件的地方,因为它不会被普遍调用。我认为-reflectScrolledClipView:
可能是一个更好的连接点。
我编写了以下示例,该示例应该达到实现视图重用滚动视图的一种方法的高点。为简单起见,我按照您的建议将滚动视图的 documentView 的尺寸设置为“巨大”,而不是试图“伪造”滚动行为以使其看起来无限。显然,真实地绘制组成图块视图取决于您。(在这个例子中,我创建了一个虚拟视图,它只用红色和蓝色轮廓填充自己,以说服自己一切正常。)结果是这样的:
// For the header file
@interface SOReuseScrollView : NSScrollView
@end
// For the implementation file
@interface SOReuseScrollView () // Private
- (void)p_updateTiles;
@property (nonatomic, readonly, retain) NSMutableArray* p_reusableViews;
@end
// Just a small diagnosting view to convince myself that this works.
@interface SODiagnosticView : NSView
@end
@implementation SOReuseScrollView
@synthesize p_reusableViews = mReusableViews;
- (void)dealloc
{
[mReusableViews release];
[super dealloc];
}
- (NSMutableArray*)p_reusableViews
{
if (nil == mReusableViews)
{
mReusableViews = [[NSMutableArray alloc] init];
}
return mReusableViews;
}
- (void)reflectScrolledClipView:(NSClipView *)cView
{
[super reflectScrolledClipView: cView];
[self p_updateTiles];
}
- (void)p_updateTiles
{
// The size of a tile...
static const NSSize gGranuleSize = {250.0, 250.0};
NSMutableArray* reusableViews = self.p_reusableViews;
NSRect documentVisibleRect = self.documentVisibleRect;
// Determine the needed tiles for coverage
const CGFloat xMin = floor(NSMinX(documentVisibleRect) / gGranuleSize.width) * gGranuleSize.width;
const CGFloat xMax = xMin + (ceil((NSMaxX(documentVisibleRect) - xMin) / gGranuleSize.width) * gGranuleSize.width);
const CGFloat yMin = floor(NSMinY(documentVisibleRect) / gGranuleSize.height) * gGranuleSize.height;
const CGFloat yMax = ceil((NSMaxY(documentVisibleRect) - yMin) / gGranuleSize.height) * gGranuleSize.height;
// Figure out the tile frames we would need to get full coverage
NSMutableSet* neededTileFrames = [NSMutableSet set];
for (CGFloat x = xMin; x < xMax; x += gGranuleSize.width)
{
for (CGFloat y = yMin; y < yMax; y += gGranuleSize.height)
{
NSRect rect = NSMakeRect(x, y, gGranuleSize.width, gGranuleSize.height);
[neededTileFrames addObject: [NSValue valueWithRect: rect]];
}
}
// See if we already have subviews that cover these needed frames.
for (NSView* subview in [[[self.documentView subviews] copy] autorelease])
{
NSValue* frameRectVal = [NSValue valueWithRect: subview.frame];
// If we don't need this one any more...
if (![neededTileFrames containsObject: frameRectVal])
{
// Then recycle it...
[reusableViews addObject: subview];
[subview removeFromSuperview];
}
else
{
// Take this frame rect off the To-do list.
[neededTileFrames removeObject: frameRectVal];
}
}
// Add needed tiles from the to-do list
for (NSValue* neededFrame in neededTileFrames)
{
NSView* view = [[[reusableViews lastObject] retain] autorelease];
[reusableViews removeLastObject];
if (nil == view)
{
// Create one if we didnt find a reusable one.
view = [[[SODiagnosticView alloc] initWithFrame: NSZeroRect] autorelease];
NSLog(@"Created a view.");
}
else
{
NSLog(@"Reused a view.");
}
// Place it and install it.
view.frame = [neededFrame rectValue];
[view setNeedsDisplay: YES];
[self.documentView addSubview: view];
}
}
@end
@implementation SODiagnosticView
- (void)drawRect:(NSRect)dirtyRect
{
// Draw a red tile with a blue border.
[[NSColor blueColor] set];
NSRectFill(self.bounds);
[[NSColor redColor] setFill];
NSRectFill(NSInsetRect(self.bounds, 2,2));
}
@end
据我所知,这非常有效。同样,在重用视图中绘制有意义的东西才是真正的工作所在。
希望有帮助。