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我正在寻找一种方法来实现类似可重用单元的方法,UI/NSTableView但对于NSScrollView. 基本上,我想要 WWDC 2011 视频“Session 104 - Advanced Scroll View Techniques”,但对于 Mac。

我有几个问题意识到这一点。第一个:NSScrollView没有-layoutSubviews。我尝试-adjustScroll改用,但未能设置不同的contentOffset

- (NSRect)adjustScroll:(NSRect)proposedVisibleRect {
    if (proposedVisibleRect.origin.x > 600) {
        //  non of them work properly
        // proposedVisibleRect.origin.x = 0;
        // [self setBoundsOrigin:NSZeroPoint];
        // [self setFrameOrigin:NSZeroPoint];
        // [[parentScrollView contentView] scrollPoint:NSZeroPoint];
        // [[parentScrollView contentView] setBoundsOrigin:NSZeroPoint];
    }
    return proposedVisibleRect;
}

接下来我尝试设置一个具有width数百万像素的非常大的内容视图(这实际上与 iOS 相比有效!)但现在的问题是,如何安装重用池?
在滚动到新位置时移动子视图还是删除所有子视图并再次插入它们更好?我应该如何以及在哪里这样做?

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1 回答 1

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据我所知,-adjustScroll:这不是您想要进入滚动事件的地方,因为它不会被普遍调用。我认为-reflectScrolledClipView:可能是一个更好的连接点。

我编写了以下示例,该示例应该达到实现视图重用滚动视图的一种方法的高点。为简单起见,我按照您的建议将滚动视图的 documentView 的尺寸设置为“巨大”,而不是试图“伪造”滚动行为以使其看起来无限。显然,真实地绘制组成图块视图取决于您。(在这个例子中,我创建了一个虚拟视图,它只用红色和蓝色轮廓填充自己,以说服自己一切正常。)结果是这样的:

// For the header file
@interface SOReuseScrollView : NSScrollView
@end

// For the implementation file
@interface SOReuseScrollView () // Private

- (void)p_updateTiles;
@property (nonatomic, readonly, retain) NSMutableArray* p_reusableViews;

@end

// Just a small diagnosting view to convince myself that this works.
@interface SODiagnosticView : NSView
@end

@implementation SOReuseScrollView

@synthesize p_reusableViews = mReusableViews;

- (void)dealloc
{
    [mReusableViews release];
    [super dealloc];
}

- (NSMutableArray*)p_reusableViews
{
    if (nil == mReusableViews)
    {
        mReusableViews = [[NSMutableArray alloc] init];
    }
    return mReusableViews;
}

- (void)reflectScrolledClipView:(NSClipView *)cView
{
    [super reflectScrolledClipView: cView];
    [self p_updateTiles];
}

- (void)p_updateTiles
{
    // The size of a tile...
    static const NSSize gGranuleSize = {250.0, 250.0};

    NSMutableArray* reusableViews = self.p_reusableViews;
    NSRect documentVisibleRect = self.documentVisibleRect;

    // Determine the needed tiles for coverage
    const CGFloat xMin = floor(NSMinX(documentVisibleRect) / gGranuleSize.width) * gGranuleSize.width;
    const CGFloat xMax = xMin + (ceil((NSMaxX(documentVisibleRect) - xMin) / gGranuleSize.width) * gGranuleSize.width);
    const CGFloat yMin = floor(NSMinY(documentVisibleRect) / gGranuleSize.height) * gGranuleSize.height;
    const CGFloat yMax = ceil((NSMaxY(documentVisibleRect) - yMin) / gGranuleSize.height) * gGranuleSize.height;

    // Figure out the tile frames we would need to get full coverage
    NSMutableSet* neededTileFrames = [NSMutableSet set];
    for (CGFloat x = xMin; x < xMax; x += gGranuleSize.width)
    {
        for (CGFloat y = yMin; y < yMax; y += gGranuleSize.height)
        {
            NSRect rect = NSMakeRect(x, y, gGranuleSize.width, gGranuleSize.height);
            [neededTileFrames addObject: [NSValue valueWithRect: rect]];
        }
    }

    // See if we already have subviews that cover these needed frames.
    for (NSView* subview in [[[self.documentView subviews] copy] autorelease])
    {
        NSValue* frameRectVal = [NSValue valueWithRect: subview.frame];

        // If we don't need this one any more...
        if (![neededTileFrames containsObject: frameRectVal])
        {
            // Then recycle it...
            [reusableViews addObject: subview];
            [subview removeFromSuperview];
        }
        else
        {
            // Take this frame rect off the To-do list.
            [neededTileFrames removeObject: frameRectVal];
        }
    }

    // Add needed tiles from the to-do list
    for (NSValue* neededFrame in neededTileFrames)
    {
        NSView* view = [[[reusableViews lastObject] retain] autorelease];
        [reusableViews removeLastObject];

        if (nil == view)
        {
            // Create one if we didnt find a reusable one.
            view = [[[SODiagnosticView alloc] initWithFrame: NSZeroRect] autorelease];
            NSLog(@"Created a view.");
        }
        else 
        {
            NSLog(@"Reused a view.");
        }

        // Place it and install it.
        view.frame = [neededFrame rectValue];
        [view setNeedsDisplay: YES];        
        [self.documentView addSubview: view];
    }
}

@end

@implementation SODiagnosticView

- (void)drawRect:(NSRect)dirtyRect
{
    // Draw a red tile with a blue border.
    [[NSColor blueColor] set];
    NSRectFill(self.bounds);

    [[NSColor redColor] setFill];
    NSRectFill(NSInsetRect(self.bounds, 2,2));    
}

@end

据我所知,这非常有效。同样,在重用视图中绘制有意义的东西才是真正的工作所在。

希望有帮助。

于 2012-02-11T16:54:36.273 回答