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我对迷宫和 GUI 的冒险仍在继续,目前我可以看到任何图形G=(V,E) ,其中顶点是房间,边缘是连接器(门或墙),但矩形的尺寸太小,所以我试图放大它们,但矩形一个接一个。

给定以下代码:

private void drawMaze(PaintEvent e) {
  Graph maze = new Graph();
  maze.generateMaze(25);

  int i = 0;
  int level = 25;

  e.gc.setAntialias(SWT.ON);
  e.gc.setBackground(new Color(e.display, 150, 150, 150));
  e.gc.setLineWidth(12);

  e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));

  while (i < level) {
    Connector connector = maze.getEdgeConnectorByIndex(i);
    if (connector instanceof Door) {

      e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));

      Room room1 = ((Door)connector).getFirstRoom();
      Room room2 = ((Door)connector).getSecondRoom();
      int x = room1.getXcoordinate()+10;
      int y = room1.getYcoordinate()+10;

      int x1 = room2.getXcoordinate()+10;
      int y1 = room2.getYcoordinate()+10;

      e.gc.fillRectangle(x*30,y*30,20,20);  
      e.gc.fillRectangle(x1*30,y1*30,20,20); 
      e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_BLUE));

      Room r1 = new Room(30*x,30*y);
      Room r2 = new Room(30*x1,30*y1);
      Coordinate c = this.checkWhereConnectorLocated(r1,r2);
      if (c.getSign() == DIAGONAL)
        e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),10,20);
      else
        e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),20,10);

    }



    if (connector instanceof Wall) {
      e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));

      Room room1 = ((Wall)connector).getFirstRoom();
      Room room2 = ((Wall)connector).getSecondRoom();
      int x = room1.getXcoordinate()+10;
      int y = room1.getYcoordinate()+10;

      int x1 = room2.getXcoordinate()+10;
      int y1 = room2.getYcoordinate()+10;

      e.gc.fillRectangle(x*30,y*30,20,20);
      e.gc.fillRectangle(x1*30,y1*30,20,20);  
      e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_RED));

      Room r1 = new Room(30*x,30*y);
      Room r2 = new Room(30*x1,30*y1);
      Coordinate c = this.checkWhereConnectorLocated(r1,r2);

      if (c.getSign() == DIAGONAL)
        e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),10,20);
      else
        e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),20,10);
    }

    i++;
  }

}

//  void org.eclipse.swt.graphics.GC.fillRectangle(int x, int y, int width, int
//  height)


private Coordinate checkWhereConnectorLocated(Room room1,Room room2) {

  int x = 0; int y = 0;
  Coordinate coordinate ;

  if (room1.getXcoordinate() == room2.getXcoordinate()) {
    // same X coordinate
    if (room1.getYcoordinate() > room2.getYcoordinate()) {
      // ROOM1 is located above ROOM2 - same X different Y 

      x = room1.getXcoordinate();
      y = room1.getYcoordinate()-10;
      coordinate = new Coordinate(x,y);
    }
    else {
      // ROOM2 is located above ROOM1 
      x = room1.getXcoordinate();
      y = room2.getYcoordinate()-10;
      coordinate = new Coordinate(x,y);

    }

    coordinate.setSign(HORIZONTAL);
    return coordinate;
  }

  else if (room1.getYcoordinate() == room2.getYcoordinate()) {
    // else maybe same Y coordinate  - the X is changing 
    if (room1.getXcoordinate() > room2.getXcoordinate()) {
      // ROOM1 is on the right of ROOM2 l
      x = room1.getXcoordinate() - 10;
      y = room2.getYcoordinate();          // same Y so there is no difference
                                           // whom Y's we choose
      coordinate = new Coordinate(x,y);
    }

    else {
      // ROOM2 is on the right of ROOM1
      x = room2.getXcoordinate() - 10;
      y = room2.getYcoordinate();          // same Y so there is no difference
                                           // whom Y's we choose
      coordinate = new Coordinate(x,y);
    }

    coordinate.setSign(DIAGONAL);
    return coordinate;
  }

  coordinate = new Coordinate(0,0);
  return coordinate;

}

输出:

在此处输入图像描述

绿色矩形是roomsred并且blueconnectors。正如你所看到的,矩形太小了,我需要一个像“60”这样的大小。但是,我似乎找不到 and 的正确值组合fillRectanglex,x1,y,y1其中矩形不会彼此重叠。

有人可以解释我如何解决这个问题吗?

4

1 回答 1

1

您没有发布数据,所以我不完全确定我的方法是否会正确呈现您想要的结果,但我确实简化了您的代码并为您添加了一些常量以免费更改基本尺寸。

private final int boxSize = 60;
private final int connectorSize = 20;
private final int topOffset = 50;
private final int leftOffset = 50;
private Color roomColor = null;
private Color wallColor = null;
private Color doorColor = null;

private void drawMaze(PaintEvent e) {
    GC gc = e.gc;
    int i = 0;
    int level = 25;
    Graph maze = new Graph();

    maze.generateMaze(level);

    gc.setAntialias(SWT.ON);
    gc.setBackground(new Color(e.display, 150, 150, 150));

    while (i < level) {
        Connector connector = maze.getEdgeConnectorByIndex(i);

        gc.setBackground(roomColor);

        Room room1 = connector.getFirstRoom();
        Room room2 = connector.getSecondRoom();

        // left top corner X of room is offset from left side + coordinate mul size of box plus number of connectors between boxes already drawn before current room mul connector size
        int roomX = leftOffset + room1.getXcoordinate() * boxSize + (room1.getXcoordinate() - 1) * connectorSize;
        // left top corner Y of room is offset from top + coordinate mul size of box plus number of connectors between boxes already drawn above current room mul connector size
        int roomY = topOffset + room1.getYcoordinate() * boxSize + (room1.getYcoordinate() - 1) * connectorSize;

        gc.fillRectangle(roomX, roomY, boxSize, boxSize);

        if (connector instanceof Door) gc.setBackground(doorColor);
        if (connector instanceof Wall) gc.setBackground(wallColor);

        int connectorX = 0;
        int connectorY = 0;
        int connectorWidth = 0;
        int connectorHeight = 0;

        // room have same X, second is above or under the first
        if (room1.getXcoordinate() == room2.getXcoordinate()) {
            connectorWidth = boxSize;
            connectorHeight = connectorSize;
            connectorX = roomX;
            // check if it's under
            if (room1.getYcoordinate() > room2.getYcoordinate()) connectorY = roomY - connectorSize;
            else connectorY = roomY + boxSize;
        }
        // room have same Y, second is on right or left side of the first
        else {
            connectorWidth = connectorSize;
            connectorHeight = boxSize;
            connectorY = roomY;
            // check if it's right side
            if (room1.getXcoordinate() > room2.getXcoordinate()) connectorX = roomX - connectorSize;
            else connectorX = roomX + boxSize;
        }

        gc.fillRectangle(connectorX, connectorY, connectorWidth, connectorHeight);

        // draw the second room
        gc.setBackground(roomColor);

        roomX = leftOffset + room2.getXcoordinate() * boxSize + (room2.getXcoordinate() - 1) * connectorSize;
        roomY = topOffset + room2.getYcoordinate() * boxSize + (room2.getYcoordinate() - 1) * connectorSize;

        gc.fillRectangle(roomX, roomY, boxSize, boxSize);

        i++;
    }
}

替换Ancestor为正确的类。(如果您没有一些共同的祖先类,或者这些方法不在Connector类中,请制作它们!;])

编辑

我已根据您的实际代码进行了更正,因此请检查新版本。

您在级别生成中也有错误,循环必须在 完成>=1,您只>1缺少一个房间,这就是为什么 NullPointerException 在我的第一个代码版本中被抛出。

此代码也直接在BasicShapes类构造函数的开头

roomColor = display.getSystemColor(SWT.COLOR_DARK_GREEN);
wallColor = display.getSystemColor(SWT.COLOR_RED);
doorColor = display.getSystemColor(SWT.COLOR_BLUE);
于 2012-01-24T09:15:51.450 回答