有人对带有 iOS 的 Flex 4.6 中的相机 API 有任何经验吗?我遇到了很多设置问题,并且缺少文档。我正在尝试设置一个图像上传组件,用户可以在其中捕获新照片或从他们的库中选择现有照片。
对于捕获,当图像被保存为 JPEG 并且我正在使用 Alchemy swc 时,似乎有一个巨大的挂起(比如应用程序只是处于无响应状态的 10 秒)。
private var cam:CameraUI;
protected function takePhotoHandler(event:MouseEvent):void
{
if(CameraUI.isSupported) {
cam = new CameraUI();
cam.addEventListener(MediaEvent.COMPLETE, mediaEventComplete);
cam.launch(MediaType.IMAGE);
}
}
protected function mediaEventComplete(e:MediaEvent):void
{
cam.removeEventListener(MediaEvent.COMPLETE, mediaEventComplete);
status.text = "Media captured..." ;
var imagePromise:MediaPromise = e.data;
var loader:Loader = new Loader();
if(imagePromise.isAsync) {
status.text = "Asynchronous media promise." ;
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, asyncImageLoadHandler);
loader.addEventListener(IOErrorEvent.IO_ERROR, asyncImageErrorHandler);
loader.loadFilePromise(imagePromise);
} else {
status.text = "Synchronous media promise.";
loader.loadFilePromise(imagePromise);
img.source = loader.content;
saveImage(loader.contentLoaderInfo);
}
}
protected function asyncImageLoadHandler(e:Event):void
{
status.text = "Media loaded in memory.";
img.source = e.currentTarget.loader.content;
saveImage(e.currentTarget.loader.contentLoaderInfo);
}
protected function saveImage(loaderInfo:LoaderInfo):void
{
if(CameraRoll.supportsAddBitmapData){
var bitmapData:BitmapData = new BitmapData(loaderInfo.width, loaderInfo.height);
bitmapData.draw(loaderInfo.loader);
d_trace("bitmapDraw");
//var c:CameraRoll = new CameraRoll();
//c.addBitmapData(bitmapData);
d_trace("writing to disk");
var f:File = File.applicationStorageDirectory.resolvePath("temp");
var stream:FileStream = new FileStream()
stream.open(f, FileMode.WRITE);
d_trace("encoding start");
var baSource: ByteArray = bitmapData.clone().getPixels( new Rectangle( 0, 0, loaderInfo.width, loaderInfo.height) );
var bytes: ByteArray = as3_jpeg_wrapper.write_jpeg_file(baSource, loaderInfo.width, loaderInfo.height, 3, 2, 80);
d_trace("encoding end");
stream.writeBytes(bytes,0,bytes.bytesAvailable);
stream.close();
d_trace(f.url);
img.source = f.url;
d_trace("UPLOADING START");
f.addEventListener(Event.COMPLETE,uploadCompleteHandler);
f.addEventListener(Event.OPEN,openUploadHandler);
f.upload(urlRequest);
}
}
为了从库中选择,我无法获得文件参考来实际开始上传。进行选择时, mediaPromise.file 值为空。mediaPromise.isAsync 是真的,我可以附加一个加载程序侦听器,但它只返回 contentLoaderInfo,它没有对实际文件或 FileReference 的引用,所以我不能在不创建临时图像的情况下调用上传方法,这看起来很昂贵而且疯狂的。
protected function chooseImage(): void {
if(CameraRoll.supportsBrowseForImage) {
var roll: CameraRoll = newCameraRoll();
roll.addEventListener( MediaEvent.SELECT, roll_selectHandler );
var options:CameraRollBrowseOptions = new CameraRollBrowseOptions();
roll.browseForImage(options);
}}
private function roll_selectHandler( event: MediaEvent ): void
{
var imagePromise:MediaPromise = event.data;
if(imagePromise.isAsync) {
// Here's where I get. Not sure how to get the reference to the file I just selected.
}}
任何帮助,将不胜感激。
谢谢!