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我需要将 if 参数设为可选。如果这是有道理的。

如果您注意到我的两个功能 98% 相同,我需要将这种差异转换为参数,它只是不适合我。

getElement(x, y, class)

新参数类更改了我在代码中标记为 //HERE 的内容

//get the element under the mouse, ignoring all transparency.
function getElement(x, y){
  var elem = document.elementFromPoint(x, y);
  if($(elem).parents("#game").length != 1){ return -1; }
  var pixelAlpha = mousePixelOpacity(elem, x, y);
  var track = Array;
  for(var i = 0;i<50;i++){
    if($(elem).attr("id") == "game"){ return -1;}
    if(pixelAlpha == 0){ /////////////////////////////////////////HERE
      track[i] = elem;
      for(var z = 0; z<i+1; z++){ //hide elements
        $(track[z]).hide();
      }
      elem = document.elementFromPoint(x, y); //set the element right under the mouse.
      pixelAlpha = mousePixelOpacity(elem, x, y);
      for(var z = 0; z<i+1; z++){ //show all the recently hidden elements
        $(track[z]).show();
      }
    }
    if(pixelAlpha != 0){ ///////////////////////////////////////// AND HERE
      return elem;
    }
  }
  return -1;
}

//get the tile under the mouse, even if it's behind an object
function getTile(x, y){
  var elem = document.elementFromPoint(x, y);
  if($(elem).parents("#game").length != 1 && $(elem).attr("id") != "tileHighlight"){ return -1; }
  var pixelAlpha = mousePixelOpacity(elem, x, y);
  var track = Array;
  for(var i = 0;i<50;i++){
    if($(elem).attr("id") == "game"){ return -1;}
    if(pixelAlpha == 0 || $(elem).attr('class') != "tile"){ /////////HERE
      track[i] = elem;
      for(var z = 0; z<i+1; z++){ //hide elements
        $(track[z]).hide();
      }
      elem = document.elementFromPoint(x, y); //set the element right under the mouse.
      pixelAlpha = mousePixelOpacity(elem, x, y);
      for(var z = 0; z<i+1; z++){ //show all the recently hidden elements
        $(track[z]).show();
      }
    }
    if($(elem).attr('class') == "tile" && pixelAlpha != 0){ ///// AND HERE
      return elem;
    }
  }
  return -1;
}

我在想类似的东西

getElement(x, y, "title");

//(This can be right) OR (both of these can be right.)

if( (pixelAlpha == 0) || (class="tile"  &&  onlycountclassifIsaidsovar) ){}

顺便说一句,如果你想看看这只小狗在行动,我在http://untitled.servegame.com 。

谢谢!

4

1 回答 1

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我看到的唯一区别是 getTile() 中的三个额外测试。您可以使用布尔第三个参数(例如,'tile'),如果设置将应用这些测试。

于 2012-01-17T10:21:26.970 回答