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目前我正在绘制背景,然后在模板缓冲区中绘制一个透明三角形,然后在未绘制三角形的地方绘制一个蓝色正方形。我希望效果是一个蓝色的正方形,带有一个三角形的孔,露出背景。但我得到的只是一个黑色三角形,覆盖在其他所有东西上。我认为我在正方形上得到了想要的效果,但模板也被应用于背景。

我的问题是如何调整以下代码以允许通过正方形中的三角形孔显示背景?

static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

//big blue square
glColor3ub(0,255,255);
glBegin(GL_POLYGON);
glVertex3i(5, 5, 0);
glVertex3i(-5, 5, 0);
glVertex3i(-5, -5, 0);
glVertex3i(5, -5, 0);
glEnd();

glStencilFunc(GL_ALWAYS, 1, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);

/* transparent triangle */
glColor4ub(0.0f, 0.0f, 0.0f, 0.0f);
glBegin(GL_POLYGON);
glVertex3i(-4, -4, 0);
glVertex3i(4, -4, 0);
glVertex3i(0, 4, 0);
glEnd();

glStencilFunc(GL_EQUAL, 1, 1);
glStencilOp(GL_INCR, GL_KEEP, GL_DECR);

glStencilFunc(GL_EQUAL, 2, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

/* blue square */
glColor3ub(0, 0, 200);
glBegin(GL_POLYGON);
glVertex3i(3, 3, 0);
glVertex3i(-3, 3, 0);
glVertex3i(-3, -3, 0);
glVertex3i(3, -3, 0);
glEnd();

if (doubleBuffer) {
    glutSwapBuffers();
} else {
    glFlush();
}
}
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1 回答 1

5

问题一:在绘制背景之前,要么禁用模板测试,要么将模板功能切换为 GL_ALWAYS 以便片段通过(我建议将其关闭)。然后你在之后设置两个不同的模板 modi,但都不会做你想要的。所以这里是变化:

glDisable(GL_STENCIL_TEST);
glStencilMask(0x0);

draw_background();

glEnable(GL_STENCIL_TEST);
glStencilMask(0x1);
glStencilFunc(GL_ALWAYS, 0x1, 0x1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glDepthMask(GL_FALSE);

draw_trangle();

glStencilFunc(GL_NOTEQUAL, 0x1, 0x1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_TRUE);

draw_blue_square();
于 2012-01-14T11:32:03.630 回答