5

有人可以就如何创建 GetEnumerator() 的递归版本给我建议吗?著名的河内塔问题可以作为一个例子,与我遇到的实际问题相当。显示一堆高度为 n 的磁盘的所有移动的简单算法是:

void MoveTower0 (int n, Needle start, Needle finish, Needle temp)
{
  if (n > 0)
  {
    MoveTower0 (n - 1, start, temp, finish);
    Console.WriteLine ("Moving disk from {0} to {1}", start, finish);
    MoveTower0 (n - 1, temp, finish, start);
  }
}

我真正想做的是设置一个实现 IEnumerable 的类 HanoiTowerMoves ,它使我能够迭代所有移动,如下所示:

foreach (Move m in HanoiTowerMoves) Console.WriteLine (m);

GetEnumerator() 实现的第一步似乎摆脱了 MoveTower 参数。这可以通过使用堆栈轻松完成。我还介绍了一个 Move 类,它将参数组合成一个变量。

class Move
{
  public int N { private set; get; }
  public Needle Start { private set; get; }
  public Needle Finish { private set; get; }
  public Needle Temp { private set; get; }

  public Move (int n, Needle start, Needle finish, Needle temp)
  {
    N = n;
    Start = start;
    Finish = finish;
    Temp = temp;
  }

  public override string ToString ()
  {
    return string.Format ("Moving disk from {0} to {1}", Start, Finish);
  }
}

现在 MoveTower 可以改写如下:

void MoveTower1 ()
{
  Move m = varStack.Pop ();

  if (m.N > 0)
  {
    varStack.Push (new Move (m.N - 1, m.Start, m.Temp, m.Finish));
    MoveTower1 ();
    Console.WriteLine (m);
    varStack.Push (new Move (m.N - 1, m.Temp, m.Finish, m.Start));
    MoveTower1 ();
  }
}

此版本必须按如下方式调用:

varStack.Push (new Move (n, Needle.A, Needle.B, Needle.Temp));
MoveTower1 ();

迈向可迭代版本的下一步是实现该类:

class HanoiTowerMoves : IEnumerable<Move>
{
  Stack<Move> varStack;
  int n; // number of disks

  public HanoiTowerMoves (int n)
  {
    this.n = n;
    varStack = new Stack<Move> ();
  }

  public IEnumerator<Move> GetEnumerator ()
  {
    // ????????????????????????????  }

  // required by the compiler:
  IEnumerator IEnumerable.GetEnumerator ()
  {
    return GetEnumerator ();
  }
}

现在对我来说最大的问题是:GetEnumerator() 的主体是什么样的?有人可以为我解开这个谜吗?

下面是我创建的控制台应用程序的 Program.cs 代码。

using System;
using System.Collections.Generic;
using System.Collections;

/* Towers of Hanoi
 * ===============
 * Suppose you have a tower of N disks on needle A, which are supposed to end up on needle B.
 * The big picture is to first move the entire stack of the top N-1 disks to the Temp needle,
 * then move the N-th disk to B, then move the Temp stack to B using A as the new Temp needle.
 * This is reflected in the way the recursion is set up.
 */

namespace ConsoleApplication1
{
  static class main
  {
    static void Main (string [] args)
    {
      int n;
      Console.WriteLine ("Towers of Hanoi");

      while (true)
      {
        Console.Write ("\r\nEnter number of disks: ");

        if (!int.TryParse (Console.ReadLine (), out n))
        {
          break;
        }

        HanoiTowerMoves moves = new HanoiTowerMoves (n);
        moves.Run (1); // algorithm version number, see below
      }
    }
  }

  class Move
  {
    public int N { private set; get; }
    public Needle Start { private set; get; }
    public Needle Finish { private set; get; }
    public Needle Temp { private set; get; }

    public Move (int n, Needle start, Needle finish, Needle temp)
    {
      N = n;
      Start = start;
      Finish = finish;
      Temp = temp;
    }

    public override string ToString ()
    {
      return string.Format ("Moving disk from {0} to {1}", Start, Finish);
    }
  }

  enum Needle { A, B, Temp }

  class HanoiTowerMoves : IEnumerable<Move>
  {
    Stack<Move> varStack;
    int n;            // number of disks

    public HanoiTowerMoves (int n)
    {
      this.n = n;
      varStack = new Stack<Move> ();
    }

    public void Run (int version)
    {
      switch (version)
      {
        case 0: // Original version
          MoveTower0 (n, Needle.A, Needle.B, Needle.Temp);
          break;

        case 1: // No parameters (i.e. argument values passed via stack)
          varStack.Push (new Move (n, Needle.A, Needle.B, Needle.Temp));
          MoveTower1 ();
          break;

        case 2: // Enumeration
          foreach (Move m in this)
          {
            Console.WriteLine (m);
          }

          break;
      }
    }

    void MoveTower0 (int n, Needle start, Needle finish, Needle temp)
    {
      if (n > 0)
      {
        MoveTower0 (n - 1, start, temp, finish);
        Console.WriteLine ("Moving disk from {0} to {1}", start, finish);
        MoveTower0 (n - 1, temp, finish, start);
      }
    }

    void MoveTower1 ()
    {
      Move m = varStack.Pop ();

      if (m.N > 0)
      {
        varStack.Push (new Move (m.N - 1, m.Start, m.Temp, m.Finish));
        MoveTower1 ();
        Console.WriteLine (m);
        varStack.Push (new Move (m.N - 1, m.Temp, m.Finish, m.Start));
        MoveTower1 ();
      }
    }

    public IEnumerator<Move> GetEnumerator ()
    {
      yield break; // ????????????????????????????
    }

    /*
      void MoveTower1 ()
      {
        Move m = varStack.Pop ();

        if (m.N > 0)
        {
          varStack.Push (new Move (m.N - 1, m.Start, m.Temp, m.Finish));
          MoveTower1 ();
          Console.WriteLine (m); ? yield return m;
          varStack.Push (new Move (m.N - 1, m.Temp, m.Finish, m.Start));
          MoveTower1 ();
        }
      }
    */

    // required by the compiler:
    IEnumerator IEnumerable.GetEnumerator ()
    {
      return GetEnumerator ();
    }
  }
}
4

3 回答 3

12

你的方法很好,但我认为你有点过度思考这个问题。让我们退后一步。你有一个递归算法:

void MoveTowerConsole (int n, Needle start, Needle finish, Needle temp) 
{   
  if (n > 0)   
  {
    MoveTowerConsole (n - 1, start, temp, finish);
    Console.WriteLine ("Moving disk from {0} to {1}", start, finish);
    MoveTowerConsole (n - 1, temp, finish, start);
  } 
} 

该算法的输出是一堆控制台输出。假设您希望算法的输出是要输出到控制台的字符串序列。让我们推理一下这种方法会是什么样子。

首先,我们将重命名它。其次,它的返回类型不能为 void。它必须是IEnumerable<string>

IEnumerable<string> MoveTower(int n, Needle start, Needle finish, Needle temp) 
{
  if (n > 0)   
  {
    MoveTower(n - 1, start, temp, finish);
    Console.WriteLine ("Moving disk from {0} to {1}", start, finish);
    MoveTower(n - 1, temp, finish, start);
  } 
}

这是正确的吗?不,我们没有返回任何东西,我们仍在向控制台倾倒。我们希望迭代器产生什么?我们希望迭代器产生:

  • 第一个递归步骤所需的所有移动
  • 目前的举动
  • 第二个递归步骤所需的所有移动

所以我们修改算法以产生那些:

IEnumerable<string> MoveTower(int n, Needle start, Needle finish, Needle temp) 
{
  if (n > 0)   
  {
    foreach(string move in MoveTower(n - 1, start, temp, finish))
        yield return move;
    yield return string.Format("Moving disk from {0} to {1}", start, finish);
    foreach(string move in MoveTower(n - 1, temp, finish, start))
        yield return move;
  } 
}

我们完成了!就这么简单。无需定义整个类即可将递归算法转换为递归枚举器;让编译器为您完成这项工作。

如果您想将其更改为枚举“移动”的方法,请执行以下操作:

IEnumerable<Move> MoveTower(int n, Needle start, Needle finish, Needle temp) 
{
  if (n > 0)   
  {
    foreach(Move move in MoveTower(n - 1, start, temp, finish))
        yield return move;
    yield return new Move(start, finish);
    foreach(Move move in MoveTower(n - 1, temp, finish, start))
        yield return move;
  } 
}

现在,我会根据效率来批评这段代码。通过以这种方式制作递归枚举器,您正在做的是构建一个 n 枚举器链。当您需要下一项时,顶部枚举器调用下一个枚举器调用下一个枚举器......向下到底部,n 深。所以现在每一步实际上需要 n 步才能完成。出于这个原因,我倾向于在不递归的情况下解决问题。

练习:重写上面的迭代器块,使其完全不进行递归您使用显式堆栈的解决方案是朝着正确方向迈出的一步,但它仍然会递归。你可以调整它以便不进行递归吗?

如果您一心想编写一个实现的类,IEnumerable<Move>那么您可以直接修改上面的代码:

class MoveIterator : IEnumerable<Move>
{
    public IEnumerator<Move> GetEnumerator()
    {
        foreach(Move move in MoveTower(whatever))
            yield return move;
    }

您可以使用 yield return 来实现返回 enumeratorenumerable的方法。

于 2012-01-11T16:04:32.013 回答
1

您的非递归解决方案很好——构建下推自动机(本质上是带有堆栈的状态机)是构建递归解决方案迭代版本的标准技术。事实上,这与我们为迭代器和异步块生成代码的方式非常相似。

但是,在这种特定情况下,您不需要拉出带有开关和当前状态的下推自动机的重型机械。你可以这样做:

IEnumerable<Move> MoveTowerConsole (int size, Needle start, Needle finish, Needle temp) 
{   
  if (size <= 0) yield break;
  var stack = new Stack<Work>();
  stack.Push(new Work(size, start, finish, temp));
  while(stack.Count > 0)
  {
    var current = stack.Pop();
    if (current.Size == 1) 
      yield return new Move(current.Start, current.Finish);
    else
    {
       // Push the work in the *opposite* order that it needs to be done.
       stack.Push(new Work(current.Size - 1, current.Temp, current.Finish, current.Start));
       stack.Push(new Work(1, current.Start, current.Finish, current.Temp));
       stack.Push(new Work(current.Size - 1, current.Start, current.Temp, current.Finish));

     }
} 

您已经确切地知道在当前递归步骤之后需要做什么工作,因此无需在开关周围反弹以将这三位工作放在堆栈上。只需为给定步骤一次将所有工作排队。

于 2012-01-12T16:26:45.590 回答
0

非递归版本:

// Non-recursive version -- state engine
//rta.Push (State.Exit);
//parameters.Push (new Move (n, Needle.A, Needle.B, Needle.Temp));
//MoveTower3 ();

enum State { Init, Call1, Call2, Rtrn, Exit }

{  
  ...

  #region Non-recursive version -- state engine
  static void MoveTower3 ()
  {
    State s = State.Init;
    Move m = null;

    while (true)
      switch (s)
      {
        case State.Init:
          m = moveStack.Pop ();
          s = (m.n <= 0) ? State.Rtrn : State.Call1;
          break;
        case State.Call1:
          rta.Push (State.Call2); // where do I want to go after the call is finished
          moveStack.Push (m);    // save state for second call
          moveStack.Push (new Move (m.n-1, m.start, m.temp, m.finish)); // parameters
          s = State.Init;
          break;
        case State.Call2:
          m = moveStack.Pop ();  // restore state from just before first call
          Console.WriteLine (m);
          rta.Push (State.Rtrn);
          moveStack.Push (new Move (m.n-1, m.temp, m.finish, m.start));
          s = State.Init;
          break;
        case State.Rtrn:
          s = rta.Pop ();
          break;
        case State.Exit:
          return;
      }
  }
  #endregion

  #region Enumeration
  static IEnumerable<Move> GetEnumerable (int n)
  {
    Stack<Move> moveStack = new Stack<Move> ();
    Stack<State> rta = new Stack<State> (); // 'return addresses'
    rta.Push (State.Exit);
    moveStack.Push (new Move (n, Needle.A, Needle.B, Needle.Temp));
    State s = State.Init;
    Move m = null;

    while (true)
      switch (s)
      {
        case State.Init:
          m = moveStack.Pop ();
          s = (m.n <= 0) ? State.Rtrn : State.Call1;
          break;
        case State.Call1:
          rta.Push (State.Call2); // where do I want to go after the call is finished
          moveStack.Push (m);    // save state for second call
          moveStack.Push (new Move (m.n-1, m.start, m.temp, m.finish)); // parameters
          s = State.Init;
          break;
        case State.Call2:
          m = moveStack.Pop ();  // restore state from just before first call
          yield return m;
          rta.Push (State.Rtrn);
          moveStack.Push (new Move (m.n-1, m.temp, m.finish, m.start));
          s = State.Init;
          break;
        case State.Rtrn:
          s = rta.Pop ();
          break;
        case State.Exit:
          yield break;
      }
  }
  #endregion
}
于 2012-01-12T07:28:20.657 回答