我为创建 ascii 迷宫而编写的算法有问题。该代码使用递归回溯,伪代码本质上是:
1. Make the initial cell the current cell and mark it as visited
2. While there are unvisited cells
1. If the current cell has any neighbours which have not been visited
1. Choose randomly one of the unvisited neighbours
2. Push the chosen cell to the stack
3. Remove the wall between the current cell and the chosen cell
4. Make the chosen cell the current cell and mark it as visited
2. Else
1. Pop a cell from the stack
2.Make it the current cell
我遇到的问题是代码陷入了添加到堆栈然后弹出堆栈的循环中。该代码目前在第 19 行使用一个用于 linux 的系统命令,如果有人需要为 Windows 机器更改它
#include<iostream>
#include<cstdlib>
#include<stack>
#include<ctime>
#define NORTH 0
#define SOUTH 1
#define EAST 2
#define WEST 3
#define SIZEX 20
#define SIZEY 20
using namespace std;
int nGood = 0;
int locX = 1, locY = 1;
void printGrid(char grid[SIZEY][SIZEX]){
system("clear");
for (int i = 0; i < SIZEY; i++){
for(int j = 0; j < SIZEX; j++){
cout << grid[i][j];
}
cout << endl;
}
}
int moveEW(int direction, int x){
if (direction == EAST)
return x + 1;
else if (direction == WEST)
return x - 1;
else
return x;
}
int moveNS(int direction, int y){
if (direction == NORTH)
return y - 1;
else if (direction == SOUTH)
return y + 1;
else
return y;
}
bool isGood(int x, int y, int direction, char grid[SIZEY][SIZEX]){
x = moveEW(direction,x);
y = moveNS(direction,y);
if (grid[x][y] == '.' || x >= (SIZEX - 1) || x <= 0 || y <= 0 || y >= (SIZEY - 1)){
return false;
}
// check cardinal directions
if (direction == NORTH){
if (grid[y][x-1] != '.' && grid[y-1][x] != '.' && grid[y][x+1] != '.' && grid[y-1][x-1] != '.' && grid[y-1][x+1] != '.'){
return true;
}
}
if (direction == SOUTH){
if (grid[y][x-1] != '.' && grid[y+1][x] != '.' && grid[y][x+1] != '.' && grid[y+1][x-1] != '.' && grid[y+1][x+1] != '.'){
return true;
}
}
if (direction == EAST){
if (grid[y][x+1] != '.' && grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x+1] != '.' && grid[y+1][x+1] != '.'){
return true;
}
}
if (direction == WEST){
if (grid[y][x-1] != '.' && grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x-1] != '.' && grid[y+1][x-1] != '.'){
return true;
}
}
return false;
}
main(){
char grid[SIZEY][SIZEX];
// init grid
for (int i = 0; i < SIZEY; i++){
for(int j = 0; j < SIZEX; j++){
grid[i][j] = '#';
}
}
//init rand
srand(time(0));
//init stacks for xy coords
stack<int> xValues;
stack<int> yValues;
nGood = 0;
int direction = 0;
do{
//find n good moves
for (int i = 0; i < 4; i++){
if (isGood(locX,locY,i,grid))
nGood++;
}
// if only 1 good move, move there
if (nGood == 1){
if (isGood(locX,locY,NORTH,grid))
locY = moveNS(NORTH,locY);
else if (isGood(locX,locY,SOUTH,grid))
locY = moveNS(SOUTH,locY);
else if (isGood(locX,locY,EAST,grid))
locX = moveEW(EAST,locX);
else if (isGood(locX,locY,WEST,grid))
locX = moveEW(WEST,locX);
}
// if no good moves, move back in stack
else if (nGood == 0){
locX = xValues.top();
locY = yValues.top();
xValues.pop();
yValues.pop();
}
//if more than 1 good move, push stack
else if (nGood > 1){
xValues.push(locX);
yValues.push(locY);
//direction to move randomly chosen
do{
direction = rand() % 4;
}while (!isGood(locX,locY,direction,grid));
locX = moveEW(direction,locX);
locY = moveNS(direction,locY);
}
// set grid
grid[locY][locX] = '.';
//output grid to show creation
printGrid(grid);
//reset nGood value
nGood = 0;
}while(!xValues.empty());
//final maze output
printGrid(grid);
return 0;
}