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我正在使用java。我想根据 mousedrag 事件绘制矩形。如果用户拖动鼠标,则小程序上的矩形应根据当前鼠标坐标增加或减少。我有以下代码。

在下面的代码中,我使用了 [b]SelectionArea[/b] 类,它扩展了我正在执行绘图操作的画布。我在这个类中使用 [b]image[/b] 变量进行双缓冲以减少闪烁并保存小程序的先前状态(即小程序的绘制内容)

但是如果我绘制第一个矩形,代码工作正常。如果我开始绘制第二个矩形,则先前绘制的矩形正在消失。我希望之前绘制的矩形出现在屏幕上

谁能告诉我如何解决这个问题。

import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;

/* 
 * This displays a framed area.  When the user drags within
 * the area, this program displays a rectangle extending from
 * where the user first pressed the mouse button to the current
 * cursor location.
 */

public class RectangleDemo extends Applet {
SelectionArea drawingPanel;
Label label;

public void init() {
    GridBagLayout gridBag = new GridBagLayout();
    GridBagConstraints c = new GridBagConstraints();

    setLayout(gridBag);

    drawingPanel = new SelectionArea(this);
    c.fill = GridBagConstraints.BOTH;
    c.weighty = 1.0;
    c.gridwidth = GridBagConstraints.REMAINDER; //end row
    gridBag.setConstraints(drawingPanel, c);
    add(drawingPanel);

    label = new Label("Drag within the framed area.");
    c.fill = GridBagConstraints.HORIZONTAL;
    c.weightx = 1.0;
    c.weighty = 0.0;
    gridBag.setConstraints(label, c);
    add(label);
    drawingPanel.setVisible(true);

    validate();
}

public void paint(Graphics g){
    drawingPanel.repaint();
}

public void update(Graphics g){
    paint(g);
}         

}

class SelectionArea extends Canvas implements ActionListener, MouseListener,    MouseMotionListener{
Rectangle currentRect;
RectangleDemo controller;
//for double buffering
Image image;
Graphics offscreen;
public SelectionArea(RectangleDemo controller) {
    super();
    this.controller = controller;
    addMouseListener(this);
    addMouseMotionListener(this);        
}

public void actionPerformed(ActionEvent ae){
    repaintoffscreen();
}

public void repaintoffscreen(){
    image = createImage(this.getWidth(), this.getHeight());
    offscreen = image.getGraphics();
    Dimension d = getSize();
    if(currentRect != null){
        Rectangle box = getDrawableRect(currentRect, d);            

        //Draw the box outline.
        offscreen.drawRect(box.x, box.y, box.width - 1, box.height - 1);  
        //repaint();
    }
}

public void mouseEntered(MouseEvent me) {}
public void mouseExited(MouseEvent me){ }
public void mouseClicked(MouseEvent me){}
public void mouseMoved(MouseEvent me){}

public void mousePressed(MouseEvent me) {        
    currentRect = new Rectangle(me.getX(), me.getY(), 0, 0);
    repaintoffscreen();        
}

public void mouseDragged(MouseEvent me) {
    System.out.println("here in dragged()");
    currentRect.setSize(me.getX() - currentRect.x, me.getY() - currentRect.y);
    repaintoffscreen();    
    repaint();
}

public void mouseReleased(MouseEvent me) {
    currentRect.setSize(me.getX() - currentRect.x, me.getY() - currentRect.y);
    repaintoffscreen();  
    repaint();
}

public void update(Graphics g){
    paint(g);
}

public void paint(Graphics g) {
    g.drawImage(image, 0, 0, this);
}

Rectangle getDrawableRect(Rectangle originalRect, Dimension drawingArea) {
    int x = originalRect.x;
    int y = originalRect.y;
    int width = originalRect.width;
    int height = originalRect.height;

    //Make sure rectangle width and height are positive.
    if (width < 0) {
        width = 0 - width;
        x = x - width + 1;
        if (x < 0) {
            width += x;
            x = 0;
        }
    }
    if (height < 0) {
        height = 0 - height;
        y = y - height + 1;
        if (y < 0) {
            height += y;
            y = 0;
        }
    }

    //The rectangle shouldn't extend past the drawing area.
    if ((x + width) > drawingArea.width) {
        width = drawingArea.width - x;
    }
    if ((y + height) > drawingArea.height) {
        height = drawingArea.height - y;
    }

    return new Rectangle(x, y, width, height);
}

}

另外,如果我在全屏模式下运行此代码,那么我会看到矩形仅在我释放鼠标后才出现在屏幕上。但我希望在拖动鼠标时矩形出现在屏幕上,它应该根据当前鼠标坐标改变它的尺寸。任何人都可以帮助我吗?

4

3 回答 3

3

在家工作?

基本上你需要做的是:

  1. 在鼠标按下时保持鼠标按下的坐标并重新绘制
  2. 鼠标移动时保持当前鼠标坐标并重新绘制
  3. 在鼠标向上时,取消鼠标向下坐标以指示没有矩形,然后重新绘制。
  4. 在油漆上,绘制背景,然后在 mousedown 和 cur-mouse 坐标之间进行调整。

如果您不想保留背景图像,您可以使用 Graphics xor 函数做一个技巧,两次绘制相同的矩形将擦除旧的矩形,因此您可以使用它直接在图形对象上恢复旧图像。

编辑:代码异或用法示例:

public void paint(Graphics g)
{
   g.setXORMode(Color.black);
   // draw old rect if there is one. this will erase it
   // draw new rect, this will draw xored
   g.setDrawMode(); // restore normal draw mode
}

Xor 有一个有趣的特性:

xor(xor(x)) = x

所以对同一个像素进行两次异或运算可以恢复它的原始颜色。

于 2009-05-19T02:47:50.517 回答
0

有几个问题需要解决。

首先,关于只能绘制一个矩形,这是由于您的程序设计造成的。在您的代码中,每当repaintoffscreen调用该方法时,该currectRect字段都用于绘制一个矩形。但是,没有规定要继续保留过去制作的矩形。

保留过去矩形的一种方法可能是创建另一个字段,例如,List<Rectangle>用于存储过去矩形的 a。然后,当鼠标被释放时,add当前矩形到那个列表。

然后,为了让所有矩形currentRect和过去的矩形出现,repaintoffscreen不仅需要执行getDrawableRectoffscreen.drawRect使用 ,currentRect而且还需要使用存储在List<Rectangle>. (提示,使用for循环遍历列表。)

其次,关于直到释放鼠标按钮后才出现的矩形,而不是使用该mouseDragged方法,也许使用该mouseMoved方法以及检查鼠标按钮是否被按下可能是一种解决方法。(我想我过去在处理这种mouseDragged方法时也遇到了麻烦。)

MouseEvent传递给该方法的mouseMoved参数可用于检查该getButton方法是否按下了按钮:

public void mouseMoved(MouseEvent e)
{
    // Check if button1 is pressed.
    if (e.getButton() == MouseEvent.BUTTON1)
    {
        // Perform sizing of rectangle and off-screen drawing, and repaint.
    }
}
于 2009-05-19T03:32:31.423 回答
0

我的问题是关于创建一个选择矩形反转鼠标点击位置,但是,最后我用这个方法做了这个:

...     //to set the selection area
    private int iniSelX;
    private int iniSelY;
    private int endSelX;
    private int endSelY;

    private JPanel myJPanel = new JPanel() {

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.setColor(Color.WHITE);
            g.fillRect(0, 0, this.getWidth(), this.getHeight());

            g.setColor(Color.red);
            g.drawLine(260, 5, 260, 260);

            g.setColor(Color.BLUE);

            //verify if go draw the rectangle
            if (iniSelX != 0 || endSelX != 0) {
                boolean revertX = iniSelX < endSelX;
                boolean revertY = iniSelY < endSelY;

                //Simple way
                //g.drawRect(iniSelX, iniSelY, endSelX - iniSelX, endSelY - iniSelY);

                //reverse way
                g.drawRect(revertX ? iniSelX : endSelX, revertY ? iniSelY : endSelY,
                        revertX ? endSelX - iniSelX : iniSelX - endSelX, revertY ? endSelY - iniSelY : iniSelY - endSelY);
            }
        }
    }; ...
        addMouseMotionListener(new MouseMotionListener() {

            @Override
            public void mouseDragged(MouseEvent m) {
                //update selection area
                endSelX = m.getX();
                endSelY = m.getY();

                repaint();
            }

            @Override
            public void mouseMoved(MouseEvent m) {
                repaint();
            }
        });

        addMouseListener(new MouseListener() {

 ...
            @Override
            public void mousePressed(MouseEvent e) {
               //start  drawing the selection
                iniSelX = e.getX() - 15;
                iniSelY = e.getY() - 20;
            }

            @Override
            public void mouseReleased(MouseEvent e) {
                //start  drawing the selection
                iniSelX = 0;
                iniSelY = 0;
                endSelX = 0;
                endSelY = 0;
            }

...
        });

    }

    public void log() {
        System.out.println("iniSelX" + iniSelX);
        System.out.println("iniSelY" + iniSelY);
        System.out.println("endSelX" + endSelX);
        System.out.println("endSelY" + endSelY);
    } ...

我希望这很有用。

于 2013-01-18T05:23:18.960 回答