我正在使用java。我想根据 mousedrag 事件绘制矩形。如果用户拖动鼠标,则小程序上的矩形应根据当前鼠标坐标增加或减少。我有以下代码。
在下面的代码中,我使用了 [b]SelectionArea[/b] 类,它扩展了我正在执行绘图操作的画布。我在这个类中使用 [b]image[/b] 变量进行双缓冲以减少闪烁并保存小程序的先前状态(即小程序的绘制内容)
但是如果我绘制第一个矩形,代码工作正常。如果我开始绘制第二个矩形,则先前绘制的矩形正在消失。我希望之前绘制的矩形出现在屏幕上
谁能告诉我如何解决这个问题。
import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;
/*
* This displays a framed area. When the user drags within
* the area, this program displays a rectangle extending from
* where the user first pressed the mouse button to the current
* cursor location.
*/
public class RectangleDemo extends Applet {
SelectionArea drawingPanel;
Label label;
public void init() {
GridBagLayout gridBag = new GridBagLayout();
GridBagConstraints c = new GridBagConstraints();
setLayout(gridBag);
drawingPanel = new SelectionArea(this);
c.fill = GridBagConstraints.BOTH;
c.weighty = 1.0;
c.gridwidth = GridBagConstraints.REMAINDER; //end row
gridBag.setConstraints(drawingPanel, c);
add(drawingPanel);
label = new Label("Drag within the framed area.");
c.fill = GridBagConstraints.HORIZONTAL;
c.weightx = 1.0;
c.weighty = 0.0;
gridBag.setConstraints(label, c);
add(label);
drawingPanel.setVisible(true);
validate();
}
public void paint(Graphics g){
drawingPanel.repaint();
}
public void update(Graphics g){
paint(g);
}
}
class SelectionArea extends Canvas implements ActionListener, MouseListener, MouseMotionListener{
Rectangle currentRect;
RectangleDemo controller;
//for double buffering
Image image;
Graphics offscreen;
public SelectionArea(RectangleDemo controller) {
super();
this.controller = controller;
addMouseListener(this);
addMouseMotionListener(this);
}
public void actionPerformed(ActionEvent ae){
repaintoffscreen();
}
public void repaintoffscreen(){
image = createImage(this.getWidth(), this.getHeight());
offscreen = image.getGraphics();
Dimension d = getSize();
if(currentRect != null){
Rectangle box = getDrawableRect(currentRect, d);
//Draw the box outline.
offscreen.drawRect(box.x, box.y, box.width - 1, box.height - 1);
//repaint();
}
}
public void mouseEntered(MouseEvent me) {}
public void mouseExited(MouseEvent me){ }
public void mouseClicked(MouseEvent me){}
public void mouseMoved(MouseEvent me){}
public void mousePressed(MouseEvent me) {
currentRect = new Rectangle(me.getX(), me.getY(), 0, 0);
repaintoffscreen();
}
public void mouseDragged(MouseEvent me) {
System.out.println("here in dragged()");
currentRect.setSize(me.getX() - currentRect.x, me.getY() - currentRect.y);
repaintoffscreen();
repaint();
}
public void mouseReleased(MouseEvent me) {
currentRect.setSize(me.getX() - currentRect.x, me.getY() - currentRect.y);
repaintoffscreen();
repaint();
}
public void update(Graphics g){
paint(g);
}
public void paint(Graphics g) {
g.drawImage(image, 0, 0, this);
}
Rectangle getDrawableRect(Rectangle originalRect, Dimension drawingArea) {
int x = originalRect.x;
int y = originalRect.y;
int width = originalRect.width;
int height = originalRect.height;
//Make sure rectangle width and height are positive.
if (width < 0) {
width = 0 - width;
x = x - width + 1;
if (x < 0) {
width += x;
x = 0;
}
}
if (height < 0) {
height = 0 - height;
y = y - height + 1;
if (y < 0) {
height += y;
y = 0;
}
}
//The rectangle shouldn't extend past the drawing area.
if ((x + width) > drawingArea.width) {
width = drawingArea.width - x;
}
if ((y + height) > drawingArea.height) {
height = drawingArea.height - y;
}
return new Rectangle(x, y, width, height);
}
}
另外,如果我在全屏模式下运行此代码,那么我会看到矩形仅在我释放鼠标后才出现在屏幕上。但我希望在拖动鼠标时矩形出现在屏幕上,它应该根据当前鼠标坐标改变它的尺寸。任何人都可以帮助我吗?