我不是这方面的专家,但为什么不创建一个正确大小的 BufferedImage 呢?另请注意,您的旋转中心不正确。您需要旋转 [w/2, w/2] 或 [h/2, h/2] 的中心(w 是宽度,h 是高度),具体取决于您要旋转到的象限,1 或 3 ,以及图像的相对高度和宽度。例如:
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
public class RotateImage {
public static final String IMAGE_PATH = "http://duke.kenai.com/"
+ "models/Duke3DprogressionSmall.jpg";
public static void main(String[] args) {
try {
URL imageUrl = new URL(IMAGE_PATH);
BufferedImage img0 = ImageIO.read(imageUrl);
ImageIcon icon0 = new ImageIcon(img0);
int numquadrants = 1;
BufferedImage img1 = transform(img0, numquadrants );
ImageIcon icon1 = new ImageIcon(img1);
JOptionPane.showMessageDialog(null, new JLabel(icon0));
JOptionPane.showMessageDialog(null, new JLabel(icon1));
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage transform(BufferedImage image, int numquadrants) {
int w0 = image.getWidth();
int h0 = image.getHeight();
int w1 = w0;
int h1 = h0;
int centerX = w0 / 2;
int centerY = h0 / 2;
if (numquadrants % 2 == 1) {
w1 = h0;
h1 = w0;
}
if (numquadrants % 4 == 1) {
if (w0 > h0) {
centerX = h0 / 2;
centerY = h0 / 2;
} else if (h0 > w0) {
centerX = w0 / 2;
centerY = w0 / 2;
}
// if h0 == w0, then use default
} else if (numquadrants % 4 == 3) {
if (w0 > h0) {
centerX = w0 / 2;
centerY = w0 / 2;
} else if (h0 > w0) {
centerX = h0 / 2;
centerY = h0 / 2;
}
// if h0 == w0, then use default
}
AffineTransform affineTransform = new AffineTransform();
affineTransform.setToQuadrantRotation(numquadrants, centerX, centerY);
AffineTransformOp opRotated = new AffineTransformOp(affineTransform,
AffineTransformOp.TYPE_BILINEAR);
BufferedImage transformedImage = new BufferedImage(w1, h1,
image.getType());
transformedImage = opRotated.filter(image, transformedImage);
return transformedImage;
}
}
编辑 1
你问:
你能解释一下为什么它必须是 [w/2, w/2] 或 [h/2, h/2] 吗?
为了最好地解释这一点,最好可视化和物理操作一个矩形:
剪下一张长方形的纸,把它放在一张纸上,使其左上角在纸的左上角——这就是你在屏幕上的图像。现在检查您需要将该矩形旋转 1 或 3 个象限的位置,使其新的左上角覆盖纸的左上角,您会明白为什么需要使用 [w/2, w/2] 或[h/2,h/2]。