我只想在opengl中画一个圆柱体。我发现了很多样本,但所有样本都在 z 轴上绘制圆柱体。我希望它们在 x 或 y 轴上。我怎样才能做到这一点。下面的代码是在 z 方向上绘制圆柱体的代码,我不想要它
GLUquadricObj *quadratic;
quadratic = gluNewQuadric();
gluCylinder(quadratic,0.1f,0.1f,3.0f,32,32);
我只想在opengl中画一个圆柱体。我发现了很多样本,但所有样本都在 z 轴上绘制圆柱体。我希望它们在 x 或 y 轴上。我怎样才能做到这一点。下面的代码是在 z 方向上绘制圆柱体的代码,我不想要它
GLUquadricObj *quadratic;
quadratic = gluNewQuadric();
gluCylinder(quadratic,0.1f,0.1f,3.0f,32,32);
您可以使用glRotate(angle, x, y, z)
旋转坐标系:
GLUquadricObj *quadratic;
quadratic = gluNewQuadric();
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
gluCylinder(quadratic,0.1f,0.1f,3.0f,32,32);
在每次渲染中使用glPushMatrix
glRotatef
绘制圆柱体并使用glPopMatrix
.
前任。:glRotatef(yRotationAngle, 0.0f, 1.0f, 0.0f); // Rotate your object around the y axis on yRotationAngle radians
示例:OnRender()
函数示例
void OnRender() {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); // Clear the background
glClear(GL_COLOR_BUFFER_BIT); //Clear the colour buffer
glLoadIdentity(); // Load the Identity Matrix to reset our drawing locations
glRotatef(yRotationAngle, 0.0f, 1.0f, 0.0f); // Rotate our object around the y axis on yRotationAngle radians
// here *render* your cylinder (create and delete it in the other place. Not while rendering)
gluCylinder(quadratic,0.1f,0.1f,3.0f,32,32);
glFlush(); // Flush the OpenGL buffers to the window
}