There is a sample on MSDN for .NET ThreadPool. If I run this code, the output is completely erratic, sometimes, I get a completely empty output on the Console.
If I add a Thread.Sleep()
call, even just for a few ms, the output is fine.
AFAIK Console.WriteLine()
is thread-safe, so the output should always be there. But its not, at least not on my i7 2600 x64
compiled version. Obviously, if I add a breakpoint everything is fine, but it drives me mad.
I added a ConcurrentBag to make sure stuff is there, but even printing the elements of that is empty. Again, if I add a breakpoint everything is fine.
{
public class TaskInfo
{
public string m_text;
public int m_value;
public ConcurrentBag<int> m_bag;
public TaskInfo(string text, int value, ConcurrentBag<int> bag)
{
m_text = text;
m_value = value;
m_bag = bag;
}
}
class Program
{
static void Main(string[] args)
{
Program p = new Program();
p.Run();
}
void Run()
{
ConcurrentBag<int> concurrentBag = new ConcurrentBag<int>();
for (int i = 0; i < 10; i++)
{
TaskInfo ti = new TaskInfo("Hello Thread", i, concurrentBag);
bool b = ThreadPool.QueueUserWorkItem(new WaitCallback(MyThreadFunction), ti);
if (!b)
{
Console.WriteLine("Damn!");
}
//Thread.Sleep(5);
}
for (int j = 0; j < concurrentBag.Count; j++)
{
Console.WriteLine("This is in the bag: {0}", concurrentBag.ElementAt(j));
}
}
static void MyThreadFunction(object stateInfo)
{
TaskInfo ti = (TaskInfo)stateInfo;
ti.m_bag.Add(ti.m_value);
Console.WriteLine(ti.m_text + ti.m_value.ToString());
}
}
}