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我有以下问题。我想写一个方法,我可以用它把 UIView 的一半折叠到另一半上。

该算法对我来说很清楚(至少我是这么认为的,但也许我忘记了一些东西)。

  1. 创建 UIView 的渲染图像
  2. 根据我想折叠到另一半的一半来拆分它
  3. 将渲染图像的相应一半添加到相应的图层
  4. 将这两个图层添加到具有白色背景且没有内容的背景图层(它只是用来制作白色背景以覆盖视图的原始图层)
  5. 将背景层添加到视图层
  6. 设置折叠层的变换
  7. 开始动画

应该工作,但没有!我不知道为什么。:(

下面是方法的源代码:

-(void)foldView:(UIView *) view withDuration: (NSTimeInterval) duration toSide: (NSString*) side withReverse: (bool) reverse andRepeatCount:(float) repeatCount
{
    //create Screenshot from view to fold
    UIGraphicsBeginImageContext(view.bounds.size);
    [view.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *img_view = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    //Bildausschnitte festlegen
    CGRect rect_closingImageHalf = view.bounds;    
    CGRect rect_fixedImageHalf = view.bounds;    

    CGPoint pt_anchorOpeningImageHalf;
    CGPoint pt_anchorFixedImageHalf;

    CATransform3D transform;

    CALayer *lay_closingImageHalf;
    CALayer *lay_fixedImageHalf;
    lay_fixedImageHalf.masksToBounds = YES;
    lay_closingImageHalf.masksToBounds = YES;
    //get white backside of layer which folds
    lay_closingImageHalf.doubleSided = NO;


    //white backgroundlayer to hide the layer of the image
    CALayer *backgroundAnimationLayer = [CALayer layer];
    backgroundAnimationLayer.frame = view.frame;
    backgroundAnimationLayer.backgroundColor = [[UIColor whiteColor] CGColor];

    //determine direction in which to fold    
    if ([side isEqualToString:k_side_vonLinks]) 
    {
        rect_closingImageHalf = CGRectMake(0, 0, img_view.size.width / 2, img_view.size.height);
        rect_fixedImageHalf = CGRectMake(img_view.size.width / 2, 0, img_view.size.width / 2, img_view.size.height);

        pt_anchorOpeningImageHalf = CGPointMake(1.0, 0.5);        
        pt_anchorFixedImageHalf = CGPointMake(0.5, 0.5);

        transform = CATransform3DMakeRotation(M_PI, 0, 1.0, 0);
    }
    else if([side isEqualToString:k_side_vonRechts])
    {
        rect_closingImageHalf = CGRectMake(img_view.size.width / 2, 0, img_view.size.width / 2, img_view.size.height);
        rect_fixedImageHalf = CGRectMake(0, 0, img_view.size.width / 2, img_view.size.height);

        pt_anchorOpeningImageHalf = CGPointMake(0.0, 0.5);
        pt_anchorFixedImageHalf = CGPointMake(0.5, 0.5);   

        transform = CATransform3DMakeRotation(M_PI, 0, 1.0, 0);
    }
    else if([side isEqualToString:k_side_vonOben])
    {
        rect_closingImageHalf = CGRectMake(0, 0, img_view.size.width, img_view.size.height / 2);
        rect_fixedImageHalf = CGRectMake(0, img_view.size.height / 2, img_view.size.width, img_view.size.height / 2);

        pt_anchorOpeningImageHalf = CGPointMake(0.5, 1.0);
        pt_anchorFixedImageHalf = CGPointMake(0.5, 0.5);

        transform = CATransform3DMakeRotation(M_PI, 1.0, 0, 0);
    }
    else if([side isEqualToString:k_side_vonUnten])
    {
        rect_closingImageHalf = CGRectMake(0, img_view.size.height / 2, img_view.size.width, img_view.size.height / 2);
        rect_fixedImageHalf = CGRectMake(0, 0, img_view.size.width, img_view.size.height / 2);

        pt_anchorOpeningImageHalf = CGPointMake(0.5, 0.0);
        pt_anchorFixedImageHalf = CGPointMake(0.5, 0.5);

        transform = CATransform3DMakeRotation(M_PI, 1.0, 0, 0);
    }

    CGImageRef img_closingHalf = CGImageCreateWithImageInRect( [img_view CGImage], rect_closingImageHalf);
    CGImageRef img_fixedHalf = CGImageCreateWithImageInRect( [img_view CGImage], rect_fixedImageHalf);    

    lay_closingImageHalf.anchorPoint = pt_anchorOpeningImageHalf;
    lay_fixedImageHalf.anchorPoint = pt_anchorFixedImageHalf;


    //add the rendered image of the view to the backgroundLayer
    [backgroundAnimationLayer addSublayer:lay_fixedImageHalf];
    [backgroundAnimationLayer addSublayer:lay_closingImageHalf];
    lay_closingImageHalf.contents = (__bridge id)img_closingHalf;
    lay_fixedImageHalf.contents = (__bridge id)img_fixedHalf;


    [view.layer addSublayer:backgroundAnimationLayer];

    //add perspective
    transform.m34 = 1.0f / 2500.0f;

    //animate the folding of the layer
    CABasicAnimation *flipAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
    flipAnimation.toValue = [NSValue valueWithCATransform3D:transform];
    flipAnimation.duration = duration;
    flipAnimation.autoreverses = reverse;
    flipAnimation.repeatCount = repeatCount;
    flipAnimation.delegate = self;
    flipAnimation.removedOnCompletion = NO;
    flipAnimation.fillMode = kCAFillModeForwards;

    [backgroundAnimationLayer addAnimation:flipAnimation forKey:@"fold"];
}

如果你们中的某个人知道为什么它不起作用,如果他能提供帮助,我将非常高兴。我用谷歌搜索了将近一天并阅读了许多示例,但我找不到错误。我还研究了AFKPageFLipper,它是这个任务的一个非常好的例子,但不幸的是它并没有帮助我找出我的代码有什么问题。

希望有人能帮助我。

4

2 回答 2

4

看看这两个项目,其中包括您要创建的效果:

https://github.com/blommegard/SBTickerView

https://github.com/raweng/FlipView

于 2011-12-20T14:53:05.313 回答
1

它应该是

CALayer *lay_closingImageHalf = [CALayer layer];
CALayer *lay_fixedImageHalf = [CALayer layer];

代替

CALayer *lay_closingImageHalf;
CALayer *lay_fixedImageHalf;

至少。

您还需要设置框架lay_closingImageHalflay_fixedImageHalf

[lay_closingImageHalf setFrame:rect_closingImageHalf];
[lay_fixedImageHalf setFrame:rect_fixedImageHalf];

而且它的翻转动画仍然没有折叠......你确定它是你的代码吗?

于 2011-12-20T14:34:09.957 回答