很简单的问题。为什么刚刚连接的客户端没有收到任何消息,而其他所有客户端都收到了广播?发送连接消息的客户端的正确方法是什么?
protected override void OnConnected(HttpContextBase context, string clientId)
{
GameAction message = new GameAction();
message.text = "Player connected";
Connection.Broadcast(serializer.Serialize(message));
GameAction gamestate = new GameAction();
gamestate.text = "Some client specific info";
Send(clientId, serializer.Serialize(gamestate));
}