在我的应用程序中,我使用 CATransform3DMakeRotation 来旋转 UIView,在其上移动手指,试着想象一个旋钮。我的问题是一切运行良好,移动随心所欲,但是当我触摸它时,它开始旋转,它在中心旋转了 180 度,我不明白为什么。
我给你看我的代码:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (Tag ==subView.tag)
{
CGPoint Location = [[touches anyObject] locationInView:subView.superview];
int x = subView.center.x;
int y = subView.center.y;
float dx = Location.x - x;
float dy = Location.y - y;
double a = atan2f(-dx, dy);
subView.layer.position = subView.center;
subView.layer.transform = CATransform3DMakeRotation(a, 0, 0, 1);
}}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if (Tag ==subView.tag)
{
[self touchesBegan:touches withEvent:event];
}}
编辑:这里我如何解决问题
CGPoint Location = [withTheTouch locationInView:theViewToRotate.superview];
NSLog(@"location x%f",Location.x);
NSLog(@"location y%f",Location.y);
int x = theViewToRotate.center.x;
int y = theViewToRotate.center.y;
NSLog(@" X %i",x);
NSLog(@" Y %i",y);
float dy;
float dx;
if (Location.y < theViewToRotate.center.y)
{
dx = x- Location.x;
dy = y- Location.y;
NSLog(@"dx %f",dx);
NSLog(@"dy %f",dy);
NSLog(@"sopra il View.Center");
} else {
dx = Location.x - x;
dy = Location.y - y;
NSLog(@"sotto il View.Center");
}
float ang = atan2(-dx, dy);
NSLog(@"anchorPoint %@",NSStringFromCGPoint(theViewToRotate.layer.anchorPoint));
NSLog(@"Position %@",NSStringFromCGPoint(theViewToRotate.layer.position));
NSLog(@"angle %f",ang);
//theViewToRotate.layer.position = theViewToRotate.center;
if(ang)
{
theViewToRotate.layer.transform = CATransform3DMakeRotation(ang, 0, 0, 1); //ruoto sul vettore Z
}
else
{
//theViewToRotate.frame = CGRectMake(theViewToRotate.frame.origin.x, theViewToRotate.frame.origin.y , theViewToRotate.frame.size.width, theViewToRotate.frame.size.height );
}
问题出在我在视图中触摸的地方。
现在我需要了解如何锁定两个角度之间的旋转。我不需要 360° 旋转。