我正在使用以下代码(从其他地方收集)标准化图像的方向和最大尺寸:
+ (UIImage *)scaleAndRotateImage:(UIImage *)image
{
int kMaxResolution = 960; // Or whatever
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
CGFloat ratio = width/height;
if (ratio > 1) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
}
else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {
case UIImageOrientationUp: //EXIF = 1
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored: //EXIF = 2
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown: //EXIF = 3
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored: //EXIF = 4
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored: //EXIF = 5
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft: //EXIF = 6
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRightMirrored: //EXIF = 7
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
case UIImageOrientationRight: //EXIF = 8
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext(bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -height, 0);
}
else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -height);
}
CGContextConcatCTM(context, transform);
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageCopy;
}
此代码正确返回一个 UIImage,其旋转转换为 UIImageOrientationUp,如果超过最大图像大小,图像可能会按比例缩小。此代码适用于在 UIView 中显示 UIImage。
但是,如果我采用新的 UIImage 并将其 CGImage 内容提取到位图上下文中,则会在下一步出现我的问题。
CGImageRef inImage = inputImage.CGImage;
// create data object for direct pixel manipulation
CFDataRef m_DataRef;
m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
//create initial context for drawing on the eyelids
CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf,
CGImageGetWidth( inImage ),
CGImageGetHeight( inImage ),
8,
CGImageGetBytesPerRow( inImage ),
CGImageGetColorSpace( inImage ),
CGImageGetAlphaInfo( inImage ) );
然后将其转换回 UIImage 所有颜色都是错误的。我检查了从 inImage 获取的 CGImageGetAlphaInfo 以设置设置为 kCGImageAlphaPremultipliedFirst 的上下文,如果我强制 AlphaInfo 为 kCGImageAlphaPremultipliedLast 我至少可以看到图像,但红色显然显示为蓝色。最后,我发现位图中的 RGBA 数据已转置为 ABGR,通过创建一个循环将字节顺序转回 RGBA,我发现我可以再次使用从 CGImage 创建的上下文重新创建正确的 UIImage。
只有当我通过缩放和旋转方法时,我才会遇到这个 ABGR 问题。我的理解是,我应该能够将 UIImage 转换为 CGbitmapContext 并再次使用它自己的元数据作为上下文参数来接收完全相同的图像。
我的问题是:为什么位图像素字节顺序更改为 ABGR?CGImage 元数据如何变得混乱,以至于我无法直接从其自身创建的 BitmapContext 重新创建 CGImage?
提前致谢!