http://marakana.com/tutorials/android/2d-graphics-example.html
我在下面使用这个例子。但是当我在屏幕上移动手指太快时,线条会变成单个点。
我不确定我是否可以加快绘图速度。或者我应该用一条直线连接最后两个点。这两个解决方案中的第二个似乎是一个不错的选择,除非当您的手指非常快速地移动时,您将有很长的直线部分然后是尖锐的曲线。
如果有任何其他解决方案,很高兴听到它们。
感谢您提前提供任何帮助。
http://marakana.com/tutorials/android/2d-graphics-example.html
我在下面使用这个例子。但是当我在屏幕上移动手指太快时,线条会变成单个点。
我不确定我是否可以加快绘图速度。或者我应该用一条直线连接最后两个点。这两个解决方案中的第二个似乎是一个不错的选择,除非当您的手指非常快速地移动时,您将有很长的直线部分然后是尖锐的曲线。
如果有任何其他解决方案,很高兴听到它们。
感谢您提前提供任何帮助。
正如您所提到的,一个简单的解决方案是简单地用直线连接点。这是执行此操作的代码:
public void onDraw(Canvas canvas) {
Path path = new Path();
boolean first = true;
for(Point point : points){
if(first){
first = false;
path.moveTo(point.x, point.y);
}
else{
path.lineTo(point.x, point.y);
}
}
canvas.drawPath(path, paint);
}
确保将油漆从填充更改为描边:
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(2);
paint.setColor(Color.WHITE);
另一种选择是使用 quadTo 方法通过迭代连接点:
public void onDraw(Canvas canvas) {
Path path = new Path();
boolean first = true;
for(int i = 0; i < points.size(); i += 2){
Point point = points.get(i);
if(first){
first = false;
path.moveTo(point.x, point.y);
}
else if(i < points.size() - 1){
Point next = points.get(i + 1);
path.quadTo(point.x, point.y, next.x, next.y);
}
else{
path.lineTo(point.x, point.y);
}
}
canvas.drawPath(path, paint);
}
这仍然会导致一些尖锐的边缘。
如果你真的有野心,你可以开始计算三次样条如下:
public void onDraw(Canvas canvas) {
Path path = new Path();
if(points.size() > 1){
for(int i = points.size() - 2; i < points.size(); i++){
if(i >= 0){
Point point = points.get(i);
if(i == 0){
Point next = points.get(i + 1);
point.dx = ((next.x - point.x) / 3);
point.dy = ((next.y - point.y) / 3);
}
else if(i == points.size() - 1){
Point prev = points.get(i - 1);
point.dx = ((point.x - prev.x) / 3);
point.dy = ((point.y - prev.y) / 3);
}
else{
Point next = points.get(i + 1);
Point prev = points.get(i - 1);
point.dx = ((next.x - prev.x) / 3);
point.dy = ((next.y - prev.y) / 3);
}
}
}
}
boolean first = true;
for(int i = 0; i < points.size(); i++){
Point point = points.get(i);
if(first){
first = false;
path.moveTo(point.x, point.y);
}
else{
Point prev = points.get(i - 1);
path.cubicTo(prev.x + prev.dx, prev.y + prev.dy, point.x - point.dx, point.y - point.dy, point.x, point.y);
}
}
canvas.drawPath(path, paint);
}
此外,我发现您需要更改以下内容以避免重复的运动事件:
public boolean onTouch(View view, MotionEvent event) {
if(event.getAction() != MotionEvent.ACTION_UP){
Point point = new Point();
point.x = event.getX();
point.y = event.getY();
points.add(point);
invalidate();
Log.d(TAG, "point: " + point);
return true;
}
return super.onTouchEvent(event);
}
并将 dx & dy 值添加到 Point 类:
class Point {
float x, y;
float dx, dy;
@Override
public String toString() {
return x + ", " + y;
}
}
这会产生平滑的线条,但有时必须使用循环连接点。此外,对于长时间的绘图会话,这将成为计算密集型的计算。
希望这会有所帮助……有趣的东西可以玩。
编辑
我整理了一个演示这些不同技术的快速项目,包括 Square 建议的签名实现。欣赏:https ://github.com/johncarl81/androiddraw
这对你来说可能不再重要,但我努力解决它,我想分享,可能对其他人有用。
@johncarl 提供的解决方案教程非常适合绘图,但它们为我的目的提供了限制。如果您将手指从屏幕上移开并放回原处,此解决方案将在最后一次单击和新单击之间画一条线,从而使整个绘图始终保持连接。所以我试图找到一个解决方案,最后我得到了它!(对不起,如果听起来很明显,我是一个图形初学者)
public class MainActivity extends Activity {
DrawView drawView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set full screen view
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
requestWindowFeature(Window.FEATURE_NO_TITLE);
drawView = new DrawView(this);
setContentView(drawView);
drawView.requestFocus();
}
}
public class DrawingPanel extends View implements OnTouchListener {
private static final String TAG = "DrawView";
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private LinkedList<Path> paths = new LinkedList<Path>();
public DrawingPanel(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
mCanvas = new Canvas();
mPath = new Path();
paths.add(mPath);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths){
canvas.drawPath(p, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath = new Path();
paths.add(mPath);
}
@Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
我用你的手指拿了一个用于绘图的 android 样本,并对其进行了一些修改以存储每条路径,而不仅仅是最后一条!希望它可以帮助某人!
干杯。
我已经尝试了几种方法来渲染运动事件的累积点。最后,通过计算两点之间的中点并将列表中的点视为二次贝塞尔曲线的锚点,我得到了最好的结果(除了第一个和最后一个点,它们通过简单的线连接到下一个中点)。
这给出了没有任何拐角的平滑曲线。绘制的路径不会触及列表中的实际点,而是通过每个中点。
Path path = new Path();
if (points.size() > 1) {
Point prevPoint = null;
for (int i = 0; i < points.size(); i++) {
Point point = points.get(i);
if (i == 0) {
path.moveTo(point.x, point.y);
} else {
float midX = (prevPoint.x + point.x) / 2;
float midY = (prevPoint.y + point.y) / 2;
if (i == 1) {
path.lineTo(midX, midY);
} else {
path.quadTo(prevPoint.x, prevPoint.y, midX, midY);
}
}
prevPoint = point;
}
path.lineTo(prevPoint.x, prevPoint.y);
}
如果你想简单:
public class DrawByFingerCanvas extends View {
private Paint brush = new Paint(Paint.ANTI_ALIAS_FLAG);
private Path path = new Path();
public DrawByFingerCanvas(Context context) {
super(context);
brush.setStyle(Paint.Style.STROKE);
brush.setStrokeWidth(5);
}
@Override
protected void onDraw(Canvas c) {
c.drawPath(path, brush);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(x,y);
break;
case MotionEvent.ACTION_MOVE:
path.lineTo(x, y);
break;
default:
return false;
}
invalidate();
return true;
}
}
在活动中:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new DrawByFingerCanvas(this));
}
结果:
要擦除所有图纸,只需旋转屏幕。
我有非常相似的问题。当你调用 onTouch 方法时,你还应该使用方法(在 onTouch(MotionEvent event) 内)
event.getHistorySize();
和类似的东西
int histPointsAmount = event.getHistorySize();
for(int i = 0; i < histPointsAmount; i++){
// get points from event.getHistoricalX(i);
// event.getHistoricalY(i); and use them for your purpouse
}
运动事件ACTION_MOVE
可以将单个对象内的多个运动样本批处理在一起。使用 getX(int) 和 getY(int) 可获得最新的指针坐标。使用getHistoricalX(int, int)
和访问批次中较早的坐标getHistoricalY(int, int)
。使用它们构建路径使其更加顺畅:
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
path.lineTo(historicalX, historicalY);
}
// After replaying history, connect the line to the touch point.
path.lineTo(eventX, eventY);
这是 Square 的一个很好的教程:http: //corner.squareup.com/2010/07/smooth-signatures.html
我最近不得不对此进行一些修改,现在已经开发出我认为最好的解决方案,因为它做了三件事:
canvas.drawPath()
方法在 for 循环之外,因此不会被多次调用。public class DrawView extends View implements OnTouchListener {
private static final String TAG = "DrawView";
List<Point> points = new ArrayList<Point>();
Paint paint = new Paint();
List<Integer> newLine = new ArrayList<Integer>();
public DrawView(Context context, AttributeSet attrs){
super(context, attrs);
setFocusable(true);
setFocusableInTouchMode(true);
setClickable(true);
this.setOnTouchListener(this);
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(20);
}
public void setColor(int color){
paint.setColor(color);
}
public void setBrushSize(int size){
paint.setStrokeWidth((float)size);
}
public DrawView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
paint.setColor(Color.BLUE);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(20);
}
@Override
public void onDraw(Canvas canvas) {
Path path = new Path();
path.setFillType(Path.FillType.EVEN_ODD);
for (int i = 0; i<points.size(); i++) {
Point newPoint = new Point();
if (newLine.contains(i)||i==0){
newPoint = points.get(i)
path.moveTo(newPoint.x, newPoint.y);
} else {
newPoint = points.get(i);
path.lineTo(newPoint.x, newPoint.y);
}
}
canvas.drawPath(path, paint);
}
public boolean onTouch(View view, MotionEvent event) {
Point point = new Point();
point.x = event.getX();
point.y = event.getY();
points.add(point);
invalidate();
Log.d(TAG, "point: " + point);
if(event.getAction() == MotionEvent.ACTION_UP){
// return super.onTouchEvent(event);
newLine.add(points.size());
}
return true;
}
}
class Point {
float x, y;
@Override
public String toString() {
return x + ", " + y;
}
}
这也有效,只是不太好
import java.util.ArrayList;
import java.util.List;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.util.*;
public class DrawView extends View implements OnTouchListener {
private static final String TAG = "DrawView";
List<Point> points = new ArrayList<Point>();
Paint paint = new Paint();
List<Integer> newLine = new ArrayList<Integer>();
public DrawView(Context context, AttributeSet attrs){
super(context, attrs);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
}
public DrawView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
}
@Override
public void onDraw(Canvas canvas) {
for (int i = 0; i<points.size(); i++) {
Point newPoint = new Point();
Point oldPoint = new Point();
if (newLine.contains(i)||i==0){
newPoint = points.get(i);
oldPoint = newPoint;
} else {
newPoint = points.get(i);
oldPoint = points.get(i-1);
}
canvas.drawLine(oldPoint.x, oldPoint.y, newPoint.x, newPoint.y, paint);
}
}
public boolean onTouch(View view, MotionEvent event) {
Point point = new Point();
point.x = event.getX();
point.y = event.getY();
points.add(point);
invalidate();
Log.d(TAG, "point: " + point);
if(event.getAction() == MotionEvent.ACTION_UP){
// return super.onTouchEvent(event);
newLine.add(points.size());
}
return true;
}
}
class Point {
float x, y;
@Override
public String toString() {
return x + ", " + y;
}
}
它可以让你很好地画线,唯一的问题是如果你把线加粗,这会使画的线看起来有点奇怪,真的,我还是建议使用第一个。
您的可用信息可能比您意识到的更多信息MotionEvent
可以提供一些数据。
您链接中的示例忽略了事件中包含的历史接触点。MotionEvent
请参阅文档顶部附近的“批处理”部分:http: //developer.android.com/reference/android/view/MotionEvent.html除此之外,用线连接点可能不是一个坏主意。
我有这个问题,我画的是一个点而不是一条线。您应该首先创建一条路径来保持您的线路。仅在您的第一个触摸事件上调用 path.moveto。然后在画布上绘制路径,然后在完成后重置或倒回路径(path.reset)...
这是一个简单的方法,用于平滑使用 Path 绘制的点。线到
fun applySmoothing(smoothingIterations: Int) {
for (z in 1..smoothingIterations) {
for (i in graphPoints.indices) {
if (i > 0 && i < graphPoints.size-1) {
val previousPoint = graphPoints[i-1]
val currentPoint = graphPoints[i]
val nextPoint = graphPoints[i+1]
val midX = (previousPoint.x + currentPoint.x + nextPoint.x) / 3
val midY = (previousPoint.y + currentPoint.y + nextPoint.y) / 3
graphPoints[i].x = midX
graphPoints[i].y = midY
}
}
}
}
这是一个简化的解决方案,它绘制一条跟随您的手指并且始终笔直的线: