I have an application that serializes data using BinaryFormatter
. A member was added to the class that was serialized from one version to the next without changing the class name. Code was added to handle the possible absence of the added member in old serialized files:
private void readData(FileStream fs, SymmetricAlgorithm dataKey)
{
CryptoStream cs = null;
try
{
cs = new CryptoStream(fs, dataKey.CreateDecryptor(),
CryptoStreamMode.Read);
BinaryFormatter bf = new BinaryFormatter();
string string1 = (string)bf.Deserialize(cs);
// do stuff with string1
bool bool1 = (bool)bf.Deserialize(cs);
// do stuff with bool1
ushort ushort1 = (ushort)bf.Deserialize(cs);
// do stuff with ushort1
// etc. etc. ...
// this field was added later, so it may not be present
// in the serialized binary data. Check for it, and if
// it's not there, do some default behavior
NewStuffIncludedRecently newStuff = null;
try
{
newStuff = (NewStuffIncludedRecently)bf.Deserialize(cs);
}
catch
{
newStuff = null;
}
_newStuff = newStuff != null ?
new NewStuffIncludedRecently(newStuff) :
new NewStuffIncludedRecently();
}
catch (Exception e)
{
// ...
}
finally
{
// ...
}
}
The point I'm at now is that I'd really like to just rinse and repeat with another member I'd like to add, which would mean I'd add another field and try-catch block similar to that for NewStuffIncludedRecently
.
I had thought of just making the entire class [Serializable]
but wouldn't that break compatibility with the old serialized data?
My main concern is that I'm not clear how the deserialization works. If I add in handling for another optional field similarly to above, will it work? What are other options I have for handling these changes better?
Thanks in advance as always.