我有以下代码:
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"cow_sprite.plist"];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"ray_sprite.plist"];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"chicken_sprite.plist"];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"tank_sprite.plist"];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"human_sprite.plist"];
self.raySpriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"ray_sprite.png"];
self.tankSpriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"tank_sprite.png"];
self.chickenSpriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"chicken_sprite.png"];
self.cowSpriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"cow_sprite.png"];
self.humanSpriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"human_sprite.png"];
[self addChild:self.raySpriteSheet];
[self addChild:self.tankSpriteSheet];
[self addChild:self.chickenSpriteSheet];
[self addChild:self.cowSpriteSheet];
[self addChild:self.humanSpriteSheet];
for (int i = 0; i < 13; ++i) {
Dice* d = [[Dice alloc] initRandom];
if (d.fileNum == 0 || d.fileNum == 1) {
[self.raySpriteSheet addChild:d.sprite];
}else if(d.fileNum == 2){
[self.tankSpriteSheet addChild:d.sprite];
}else if(d.fileNum == 3){
[self.chickenSpriteSheet addChild:d.sprite];
}else if(d.fileNum == 4){
[self.cowSpriteSheet addChild:d.sprite];
}else if(d.fileNum == 5){
[self.humanSpriteSheet addChild:d.sprite];
}
[rollDiceArray addObject:d];
}
这个想法是我希望能够为 5 个单独的骰子动画使用 5 个单独的精灵表。我为每个骰子预先确定一个值,然后分配一个精灵/动画,最后将该精灵添加到适当的 CCSpriteBatchNode。
它将通过第一次迭代,但在第二次迭代时出错,给出以下错误:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'CCSprite is not using the same texture id'
有什么想法吗?