我的初始化中有这段代码:
-(id)init {
if ((self = [super init])) {
CGSize screenSize = [CCDirector sharedDirector].winSize;
mapSize = CGSizeMake(4000, 4000);
rotateWorld = [CCNode node];
[rotateWorld setContentSize:mapSize];
rotateWorld.position = CGPointMake(screenSize.width / 2, screenSize.height / 2);
positionWorld = [CCNode node];
[positionWorld setContentSize:mapSize];
positionWorld.position = CGPointMake(mapSize.width / 2, mapSize.height / 2);
[rotateWorld addChild:positionWorld z:0];
[self addChild:rotateWorld z:0];
// Test enemy
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"EnemiesSpritesheet.plist"];
spriteSheetNonPlayer = [[CCSpriteBatchNode alloc] initWithFile:@"EnemiesSpritesheet.png"capacity:10];
[positionWorld addChild:spriteSheetNonPlayer z:0];
enemy = [[Enemy_01 alloc] initWithSpriteFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"enemy_01_01.png"]];
enemy.position = CGPointMake(mapSize.width / 2, mapSize.height / 2);
[spriteSheetNonPlayer addChild:enemy];
}
return self;
}
现在我希望我的敌人精灵出现在屏幕中间,但它没有,我不知道它是否显示。有趣的是,如果我将 positionWorld 从 CCNode 更改为包含 4000x4000 背景图像的 CCSprite,它可以完美运行,但为什么不使用设置了 contetSize 的 CCNode?如何让它与 CCNode 一起工作?
谢谢索伦