I have a JComponent
subclass that I am using to draw shapes onto my screen. In the constructor, I am trying to set ballX
and ballY
to half of the X and Y size values of the JComponent
, and I think I am doing it wrong. I have looked this up a lot now, and cannot find a remedy. The code is as follows. Please bear in mind that this is my first real Swing/Graphics2D venture.
public class PongCanvas extends JComponent {
//Vars to hold XY values and Dimension values.
private int batXDim, batYDim;
private int b1X, b1Y;
private int b2X, b2Y;
private int ballRad, ballX, ballY;
public PongCanvas() {//Instantiate vars.
batXDim = 20;
batYDim = 100;
b1X = 0;
b1Y = 0;
b2X = 0;
b2Y = 0;
ballRad = 20;
ballX = getWidth() / 2;
ballY = getHeight() / 2;
}
public void paint(Graphics g) {//Main paint Method.
//Cast Graphics to Graphics2D.
Graphics2D g2 = (Graphics2D) g;
//Enable antialiasing.
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw background.
g2.setPaint(Color.black);
g2.fillRect(0, 0, getWidth(), getHeight());
//Draw ball.
g2.setPaint(Color.white);
g2.fillOval(ballX, ballY, ballRad, ballRad);
//Draw bat 1.
g2.fillRect(b1X, b1Y, batXDim, batYDim);
//Draw bat 2.
g2.fillRect(b2X, b2Y, batXDim, batYDim);
}
}