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你如何在网络音频 api 中使用 waveshapernode?特别是曲线 Float32Array 属性?

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1 回答 1

6

请随意查看此处的示例。

详细地说,我用这个函数创建了一个波形整形器曲线:

WAAMorningStar.prototype.createWSCurve = function (amount, n_samples) {

if ((amount >= 0) && (amount < 1)) {

    ND.dist = amount;

    var k = 2 * ND.dist / (1 - ND.dist);

    for (var i = 0; i < n_samples; i+=1) {
        // LINEAR INTERPOLATION: x := (c - a) * (z - y) / (b - a) + y
        // a = 0, b = 2048, z = 1, y = -1, c = i
        var x = (i - 0) * (1 - (-1)) / (n_samples - 0) + (-1);
        this.wsCurve[i] = (1 + k) * x / (1+ k * Math.abs(x));
    }

}

然后将其“加载”到波形整形器节点中,如下所示:

this.createWSCurve(ND.dist, this.nSamples);
this.sigmaDistortNode = this.context.createWaveShaper();
this.sigmaDistortNode.curve = this.wsCurve;

每次我需要更改失真参数时,我都会重新创建波形整形器曲线:

WAAMorningStar.prototype.setDistortion = function (distValue) {
    var distCorrect = distValue;
    if (distValue < -1) {
        distCorrect = -1;
    }
    if (distValue >= 1) {
        distCorrect = 0.985;
    }
    this.createWSCurve (distCorrect, this.nSamples);
}

(我使用 distCorrect 使失真听起来更好,值是通过直觉发现的)。你可以在这里找到我用来创建波形整形器曲线的算法

于 2011-11-15T21:03:13.953 回答