我将它用作我的 lwjgl 游戏的渲染功能的一部分。它不会在屏幕上呈现任何内容,但我无法弄清楚出了什么问题。该程序已经绘制了一个高级纹理立方体世界,这将是选择玩家正在查看的那个。这可能是我缺少的一些愚蠢的设置。我尝试在渲染循环的所有不同时间运行它,以及摆弄一些设置。空间坐标肯定是对的。
目前,我只是想让它在选定的立方体上渲染一个白色方块。
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
GL11.glLoadIdentity();
System.out.println("coords: "+left+" "+bottom+" "+back);
GL11.glColor3f(255f, 255f, 255f);
//left
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3f(left, bottom, back);
GL11.glVertex3f(left, bottom, front);
GL11.glVertex3f(left, top, front);
GL11.glVertex3f(left, top, back);
//right
GL11.glVertex3f(right, bottom, front);
GL11.glVertex3f(right, bottom, back);
GL11.glVertex3f(right, top, back);
GL11.glVertex3f(right, top, front);
//top
GL11.glVertex3f(left, top, front);
GL11.glVertex3f(right, top, front);
GL11.glVertex3f(right, top, back);
GL11.glVertex3f(left, top, back);
//front
GL11.glVertex3f(left, bottom, front);
GL11.glVertex3f(right, bottom, front);
GL11.glVertex3f(right, top, front);
GL11.glVertex3f(left, top, front);
//back
GL11.glVertex3f(right, bottom, back);
GL11.glVertex3f(left, bottom, back);
GL11.glVertex3f(left, top, back);
GL11.glVertex3f(right, top, back);
//bottom
GL11.glVertex3f(right, bottom, front);
GL11.glVertex3f(left, bottom, front);
GL11.glVertex3f(left, bottom, back);
GL11.glVertex3f(right, bottom, back);
GL11.glEnd();
GL11.glPopMatrix();
以及我所有的初始化程序,其中一些在运行上述程序之前我禁用了,其中一些我省略了,因为它们很容易准备/反转。我不能发布完整的代码,因为它太长了,这个游戏的图形引擎已经在开发中了。
GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE,GL11.GL_MODULATE);
GL11.glClearColor(0.47f,0.55f,1.0f, 0.0f);
GL11.glClearDepth(1.0f);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthFunc(GL11.GL_LEQUAL);
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable( GL13.GL_MULTISAMPLE );
GL11.glEnable( GL13.GL_SAMPLE_ALPHA_TO_COVERAGE );
GL11.glAlphaFunc(GL11.GL_GREATER, (float) 0.01);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTexParameterf( GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);