我正在尝试为魔兽世界创建一个简单的插件来记录我的杀戮。除了 lua 数组的写入存在问题外,我已经走了很远。
我到目前为止的代码
local CharacterDefaults = {
kills = {},
totalkills = 0
}
local killDefaults = {
DBtimeofday = 0,
DBplayer = 0,
DBenemyname = 0,
DBenemyid = 0,
DBzone = 0,
DBkilltype = 0
}
下一部分是在一个检查过度杀伤的事件中
if not KillCount then
KillCount = CharacterDefaults
end
if not KillCount.totalkills then
KillCount.totalkills = 0
end
KillCount.enemy[KillCount.totalkills] = destName
KillCount.kills[KillCount.totalkills] = killDefaults
KillCount.kills[KillCount.totalkills].DBtimeofday = stamp
KillCount.kills[KillCount.totalkills].DBzone = zone
KillCount.kills[KillCount.totalkills].DBkilltype = killtype
KillCount.kills[KillCount.totalkills].DBenemyid = unitId
KillCount.kills[KillCount.totalkills].DBenemyname = destName
KillCount.kills[KillCount.totalkills].DBplayer = playerName
KillCount.totalkills = KillCount.totalkills + 1
当然还有更多代码,但这是唯一重要的代码(据我所知)。
如果我看这个,我会期望对于每个新的杀戮,都会制作一个新的数组部分并输入值。然而,对于我在魔兽世界中进行的每一次击杀,已经在其中的每一个项目都会得到最后一次击杀的结果。
lua变量保存文件:
KillCount = {
["kills"] = {
{
["DBplayer"] = "MyName",
["DBzone"] = "Blackrock Depths",
["DBkilltype"] = 0,
["DBenemyname"] = "Grim Patron",
["DBenemyid"] = 9545,
["DBtimeofday"] = "11-09-22 10:45:23",
}, -- [1]
{
["DBplayer"] = "MyName",
["DBzone"] = "Blackrock Depths",
["DBkilltype"] = 0,
["DBenemyname"] = "Grim Patron",
["DBenemyid"] = 9545,
["DBtimeofday"] = "11-09-22 10:45:23",
}, -- [2]
[0] = {
["DBplayer"] = "MyName",
["DBzone"] = "Blackrock Depths",
["DBkilltype"] = 0,
["DBenemyname"] = "Grim Patron",
["DBenemyid"] = 9545,
["DBtimeofday"] = "11-09-22 10:45:23",
},
},
["totalkills"] = 3,
}
如您所见, [0] 是唯一正确写入的。难道我做错了什么?