我有一个提供给我的以前的 c++ 项目的解决方案。当我在 Visual Studio 中打开解决方案并尝试构建时,出现错误:
1>------ Build started: Project: Test Proj, Configuration: Release Win32 ------
1>Build started 9/19/2011 8:28:56 PM.
1>InitializeBuildStatus:
1> Touching "Release\Test Proj.unsuccessfulbuild".
1>ClCompile:
1> example1.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1> InitShader.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.85
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
我必须更改项目的输入链接器设置以包含 glew32d.lib。这修复了它,它可以正确编译和运行。
但是,当我更改 example1.cpp(即使只是添加评论)时,我不再能够构建它并且我收到此错误:
1>------ Build started: Project: Test Proj, Configuration: Release Win32 ------
1>Build started 9/19/2011 8:25:29 PM.
1>InitializeBuildStatus:
1> Creating "Release\Test Proj.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> example1.cpp
1>c:\users\mycomp\downloads\stp\testp\code\Angel.h(38): fatal error C1083: Cannot open include file: 'GL/glew.h': No such file or directory
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
glew32d 仍在链接中,所以我不确定我在哪里得到错误以及为什么我无法构建