0

我正在使用 Ubuntu 10.04,我正在尝试运行一个 WxRuby 示例,该示例是我从该站点WxRubyWiki复制粘贴的。我一直在网上寻求帮助,但我找不到类似的东西......

我收到这个错误...

Gtk:ERROR:/build/buildd/gtk+2.0-2.20.1/gtk/gtkwindow.c:6789:IA__gtk_window_present_with_time: assertion failed: (widget->window != NULL)
Aborted

这些是我正在使用的版本...

ruby -v
ruby 1.8.7 (2010-01-10 patchlevel 249) [i486-linux]
gem list
...
wxruby (2.0.1 x86-linux)
...

这是我试图运行的代码......

require 'rubygems' if RUBY_VERSION < '1.9'
require 'wx'

class EventFrame < Wx::Frame
    def initialize()
        super(nil, -1, "Event Frame")
        @idleCounter = 0
        evt_close {|event| on_close(event)}
        evt_idle {|event| on_idle(event)}
        evt_size {|event| on_size(event)}
        evt_key_down {|event| on_key(event)}
        evt_left_down {|event| on_left_down(event)}
        # You can still process these events, you just need to define a separate callback for middle_down and right_down
        # to process them as separate events
        evt_middle_down {|event| on_middle_down(event)}
        evt_right_down {|event| on_right_down(event)}

        button = Wx::Button.new(self, -1, "Push me")
        evt_button(button.get_id()) {|event| on_button(event)}

        show()
    end

    def message(text, title)
        m = Wx::MessageDialog.new(self, text, title, Wx::OK | Wx::ICON_INFORMATION)
        m.show_modal()
    end

    def on_close(event)
        message("This frame will be closed after you push ok", "Close event")
        #close(true) - Don't call this - it will call on_close again, and your application will be caught in an infinite loop
        # Either call event.skip() to allow the Frame to close, or call destroy(), as follows
        destroy()
    end

    def on_idle(event)
        @idleCounter += 1
        if @idleCounter > 15 # Without the counter to slow this down, Idle events would be firing every second
            message("The system is idle right now", "Idle event")
            @idleCounter = 0
        end
        event.request_more() # You must include this, otherwise the Idle event won't occur again
    end

    def on_size(event)
        size = event.get_size()
        x = size.x
        y = size.y
        message("X = " + x.to_s + ", Y = " + y.to_s, "Size event")
    end

    def on_key(event)
        message("Key pressed", "Key Event")
    end

    def on_left_down(event)
        button = ""
        if event.left_down()
            button = "Left"
        end
        message(button + " button was clicked", "Mouse event")
    end

    def on_middle_down(event)
        # This method hasn't been implemented yet...
        #if event.middle_down()
           #button = "Middle"
        #end
        message("Middle button was clicked", "Mouse event")
    end

    def on_right_down(event)
        # This method hasn't been implemented yet...
        #if event.right_down()
            #button = "Right"
        #end
        message("Right button was clicked", "Mouse event")
    end

    def on_button(event)
        message("Button was clicked", "Button event")
    end
end

class MyApp < Wx::App
    def on_init
        EventFrame.new()
    end
end

MyApp.new.main_loop

提前致谢!

4

2 回答 2

1

更多的是理解 GTK+2/wx/wxRuby 是如何工作的。照原样,上面的代码不适用于您在我设置为测试它的 Virtual Box 机器中的配置,也不适用于我的开发机器的 Ubuntu 11.10 x86_64 和 1000Hz 内核编译选项和 ruby​​ 1.9.3 p21。

在框架创建期间触发 on_size 事件时会发生 GTK+2 错误。创建尚未完成,因此消息框当时没有父级。您可以通过注释掉(在 def on_size(event) 中)来测试它:

message("X = " + x.to_s + ", Y = " + y.to_s, "Size event")

并尝试:

puts "Size event: X = #{x}, Y = #{y}"

查看标准输出的事件详细信息。您会注意到在创建过程中触发了两个事件;初始大小事件和调整大小事件

另一个需要注意的是空闲循环将 Unity 锁定在我的系统上。您可以通过更改以下代码来测试空闲事件是否发生而没有锁定:

在 def initialize 在 show() 之前添加:

create_status_bar(2)
self.status_text = "Welcome to wxRuby!"

然后在 idle_event 中:

def on_idle(event)
  @idleCounter += 1
  #if @idleCounter > 15 # Without the counter to slow this down, Idle events would be firing every second
  #    message("The system is idle right now", "Idle event")
  #    @idleCounter = 0
  #end
  set_status_text @idleCounter.to_s, 1
  event.request_more() # You must include this, otherwise the Idle event won't occur again
end

关于代码的最后一个警告是您可能会注意到您没有看到创建消息框的键或鼠标按下事件。这是因为按钮控件填充了客户区并捕获了键和按钮的帧事件。如果您在应用程序运行时调整框架大小,则默认情况下按钮不会随之调整大小(GTK+2 平台)。如果您随后在框架客户区域内单击而不是在按钮上单击,您将看到鼠标事件。

祝你好运 !

于 2012-02-13T18:27:04.400 回答
0

这已修复并在 ubuntu 11.10 中工作:)

于 2011-12-06T23:51:27.267 回答