这是我创建的一些代码作为另一个问题的答案。它从库中拉出一个库项目,并以编程方式将其放在舞台上。没什么大不了的,除了为了让屏幕上显示的图像真正更新,我必须先 removeChild() 然后再 addChild() 它回来。还有其他方法可以强制屏幕重绘吗?
var currentImage:int = 1;
var MAX_IMAGES:int = 3;
MC_prevButton.addEventListener(MouseEvent.CLICK, goBack);
MC_nextButton.addEventListener(MouseEvent.CLICK, goForward);
var imageClip:MovieClip = new Image_1();
var thumbClip:MovieClip = new Thumb_1();
imageClip.x = thumbClip.x = stage.stageWidth/2;
imageClip.y = thumbClip.y = stage.stageHeight/2;
addChildAt(thumbClip, 0);
addChildAt(imageClip, 1);
setImages(currentImage);
function goBack(event:MouseEvent):void {
if (currentImage) currentImage--;
setImages(currentImage);
}
function goForward(event:MouseEvent):void {
if (currentImage < MAX_IMAGES) currentImage++;
setImages(currentImage);
}
function setImages(imageNumber){
trace("Setting image number: " + imageNumber);
var LibraryImage:Class = getDefinitionByName("Image_" + imageNumber) as Class;
if (LibraryImage){
removeChild(imageClip);
imageClip = new LibraryImage();
addChildAt(imageClip, 1);
}
var LibraryThumb:Class = getDefinitionByName("Thumb_" + imageNumber) as Class;
if (LibraryThumb){
removeChild(thumbClip);
thumbClip = new LibraryThumb();
addChildAt(thumbClip, 0);
}
imageClip.x = thumbClip.x = stage.stageWidth/2;
imageClip.y = thumbClip.y = stage.stageHeight/2;
}
请注意,在此示例中,此代码位于时间轴的第 1 帧,并且它是一个 1 帧 FLA 文件