我的代码使许多分区看起来围绕平面上的一个不可见的水平轴运行。它是如何工作的:它在MouseDown 上触发一个mouseevent 监听器,并捕获用户光标相对于窗口的X。onMouseUp 由 setTimeout 函数模拟,该函数在 90 毫秒后调用,它执行相同操作,然后减去两个值以确定旋转的距离和方向。
我的问题是:为什么它在 FF、Chrome 和 IE Quirks 和 IE 7 标准中正常工作,而不是 IE 8 标准或 IE 9 标准?
IE8:模型发生故障,分区漂浮在包含边界分区之外。IE9:JS 没有任何响应。
以下包含页面上的整个 javascript,可以在@http: //electrifiedpulse.com/360.html找到:
<script type=text/javascript>
var objectCount = 8; var pixel = new Array(); var size = new Array();
var command = "Stop"; var panel = new Array('0','Back','Front','Front','Back','Front','Back','Front','Back');
var quadrant = new Array(); var originalSize = 50;
var WindowWidth = 360; var WindowWidthHalf = WindowWidth/2; var sTime=0; var s1=0; var scrollSpeed;
var myX, myY;
function myMove(evt) {
if (window.event){myX = event.clientX;myY = event.clientY;}
else{myX = evt.clientX;myY = evt.clientY;}
}
document.onmousemove = myMove;
if (!window.event) {document.captureEvents(Event.MOUSEMOVE);}
function iScrollStop(){
sTime = sTime - 10;
document.getElementById('I_CONTROLS').innerHTML = sTime + ", " + scrollSpeed;
if(sTime<=0) command = "Stop";
else setTimeout(function(){iScrollStop()},10);
}
function iScrollPause(){
setTimeout(function(){this.checkPause()},100);
this.checkPause = function(){if(s1>sTime){command="Stop"; sTime=0; s1=0;}}
}
var iInitialX; //var d='Up';
function iScrollListen(d){
if(d=='Down'){ iInitialX = myX; setTimeout(function(){iScrollListen('Up')},90); iScrollPause();
}else if(d=='Up'){
var spinDirection = 'Right';
var iDifference = myX - iInitialX; if(iDifference < 0){ spinDirection = 'Left'; iDifference = Math.abs(iDifference);}
if (command!=spinDirection){sTime=0;s1=0;} var doScroll=0; if(command=='Stop') doScroll=1;
command = spinDirection; s1=sTime; sTime+=(iDifference*15); if(s1<=0)iScrollStop();
if(doScroll==1) iScroll();
}
}
function iScrollControl(c){command = c; if((c=='Left')||(c=='Right')) iScroll();}
function iScroll(){
scrollSpeed=(sTime<=1)? 1 : Math.ceil(sTime/1000);
if(scrollSpeed>=10)scrollSpeed=10;
scrollSpeed = 15 - scrollSpeed;
if(command=='Left') pixelDirection=2;
else if(command=='Right') pixelDirection=(0-2);
pixelDirectionNeg = (0-pixelDirection);
for(i=1;i<=objectCount;i++){
iObj = document.getElementById("iObject" + i);
pixel[i] = iObj.offsetLeft;
if((pixel[i]>=WindowWidthHalf)&&(pixel[i]<=WindowWidth)){
if(panel[i]=="Front") quadrant[i] = 4;
else quadrant[i] = 3;
}
if((pixel[i]>=0)&&(pixel[i]<=WindowWidthHalf)){
if(panel[i]=="Front") quadrant[i] = 1;
else quadrant[i] = 2;
}
if(quadrant[i]==1){
iObj.style.left = pixel[i]-pixelDirection;
size[i] = (pixel[i]-pixelDirection)*(1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirection<=0){quadrant[i]=2; panel[i]='Back';}
if(pixel[i]-pixelDirection>=WindowWidthHalf){quadrant[i]=4; panel[i]='Front';}
}
if(quadrant[i]==2){
iObj.style.left = pixel[i]-pixelDirectionNeg;
size[i] = (pixel[i]-pixelDirectionNeg)*(-1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirectionNeg<=0){quadrant[i]=1; panel[i]='Front';}
if(pixel[i]-pixelDirectionNeg>=WindowWidthHalf){quadrant[i]=3; panel[i]='Back';}
}
if(quadrant[i]==3){
iObj.style.left = pixel[i]-pixelDirectionNeg;
size[i] = (WindowWidth-(pixel[i]-pixelDirectionNeg))*(-1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirectionNeg<=WindowWidthHalf){quadrant[i]=2; panel[i]='Back';}
if(pixel[i]-pixelDirectionNeg>=WindowWidth){quadrant[i]=4; panel[i]='Front';}
}
if(quadrant[i]==4){
iObj.style.left = pixel[i]-pixelDirection;
size[i] = (WindowWidth-(pixel[i]-pixelDirection))*(1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirection<=WindowWidthHalf){quadrant[i]=1; panel[i]='Front';}
if(pixel[i]-pixelDirection>=WindowWidth){quadrant[i]=3; panel[i]='Back';}
}
}
if((command=='Left')||(command=='Right')) setTimeout(function(){iScroll()},scrollSpeed);
}
function Attribute(iObj,s){
iObj.style.width = s; iObj.style.height = s; iObj.style.top='50%'; iObj.style.marginTop = (0-(s/2))+"px"; iObj.style.zIndex = s;
}
</script>
我不知道什么可能与您相关,也可能不相关,所以我包含了整个脚本。如果你愿意,你可以忽略最长的函数,
iScroll()