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我想从 Core OpenGL 上下文中创建一个图像。

我使用了以下代码,但它创建了一个黑色图像。所以我想我不能在那里使用 glReadPixles 吗?请问还有什么建议吗?

int myDataLength = 480 * 480 * 4;
// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
    // gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < 480; y++)
{
    for(int x = 0; x < 320 * 4; x++)
    {
        buffer2[(479 - y) * 320 * 4 + x] = buffer[y * 4 * 320 + x];
    }
}

// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);

// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * 320;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

// make the cgimage
CGImageRef image= CGImageCreate(320, 480, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, false, renderingIntent);

//PRINT image... Its black!!!!!!

CGDataProviderRelease(provider);
free(buffer);
free(buffer2);
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1 回答 1

1

在进行 glReadPixels 调用之前,您必须

  • 设置正确的包装(参见glPixelStorei参考页)
  • 使用glReadBuffer选择要读取的正确缓冲区(交换后前,交换前后,我建议交换并从前读取)
于 2011-08-29T19:02:41.180 回答