1

我一直在寻找一种在我的 WCF 服务中使用 Unity 进行依赖注入的方法。我一直在尝试理解这两个博客中描述的代码,它们非常相似:

因此,我将此代码添加到解决方案中的单独项目中,并将 SVC 文件中的自定义 servicehostfactory 引用到我的 WFC 服务(单独的项目)。

现在的问题是:如何从 WCF 服务方法访问容器中的对象?


编辑

这些是我的实现:

服务主机工厂...

namespace UnityWcfAssembler
{
public class UnityServiceHostFactory : ServiceHostFactory
{
    protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
    {
        UnityServiceHost serviceHost = new UnityServiceHost(serviceType, baseAddresses);
        UnityContainer container = new UnityContainer();
        serviceHost.Container = container;

        //TODO configuration from app.config 
        //configure container
        //UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
        //section.Configure(serviceHost.Container);

        InitializeSessionFactories(container);

        return serviceHost;
    }

    private static void InitializeSessionFactories(UnityContainer container)
    {
        Dictionary<String, ISessionFactory> sessions = new Dictionary<string, ISessionFactory>();

        Configuration Cfg = new Configuration();
        Cfg.Configure();
        Cfg.SetProperty("connection.connection_string",
            "Data Source=(Local);Initial Catalog=Fossils;Integrated Security=true;");
        ISessionFactory Factory = Cfg.BuildSessionFactory();
        sessions.Add("fossils", Factory);

        Cfg.SetProperty("connection.connection_string",
            "Data Source=(Local);Initial Catalog=TypeCollection;Integrated Security=true;");
        ISessionFactory typeFactory = Cfg.BuildSessionFactory();

        sessions.Add("type", typeFactory);

        Cfg.SetProperty("connection.connection_string",
            "Data Source=(Local);Initial Catalog=PersonalCollection;Integrated Security=true;");
        ISessionFactory persFactory = Cfg.BuildSessionFactory();

        sessions.Add("personal", persFactory);

        container.RegisterInstance(sessions);
    }
}
}

服务主机...

namespace UnityWcfAssembler
{
    public class UnityServiceHost : ServiceHost
    {
        public UnityContainer Container { get; set; }

        public UnityServiceHost()
        {
            Container = new UnityContainer();
        }

        public UnityServiceHost(Type serviceType, params Uri[] baseAddresses) : base(serviceType, baseAddresses)
        {
            Container = new UnityContainer();
        }

        protected override void OnOpening()
        {
            new UnityServiceBehavior(Container).AddToHost(this);

            base.OnOpening();

            if (Description.Behaviors.Find<UnityServiceBehavior>() == null)
                Description.Behaviors.Add(new UnityServiceBehavior(Container));
        }
    }
}

实例提供者...

namespace UnityWcfAssembler
{
    public class UnityInstanceProvider : IInstanceProvider
    {
        public UnityContainer Container { set; get; }
        public Type ServiceType { set; get; }

        public UnityInstanceProvider() : this(null)
        {
        }

        public UnityInstanceProvider(Type type)
        {
            ServiceType = type;
            Container = new UnityContainer();
        }

        // Get Service instace via unity container
        public object GetInstance(InstanceContext instanceContext, Message message)
        {
            return Container.Resolve(ServiceType);
        }

        public object GetInstance(InstanceContext instanceContext)
        {
            return GetInstance(instanceContext, null);
        }

        public void ReleaseInstance(InstanceContext instanceContext, object instance)
        {
        }
    }
}

服务行为...

namespace UnityWcfAssembler
{
    public class UnityServiceBehavior : IServiceBehavior
    {
        public UnityInstanceProvider InstanceProvider { get; set; }
        private ServiceHost serviceHost;

        public UnityServiceBehavior()
        {
            InstanceProvider = new UnityInstanceProvider();
        }

        public UnityServiceBehavior(UnityContainer unity)
        {
            InstanceProvider = new UnityInstanceProvider();
            InstanceProvider.Container = unity;
        }

        public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
        {
            foreach (ChannelDispatcherBase cdb in serviceHostBase.ChannelDispatchers)
            {
                ChannelDispatcher cd = cdb as ChannelDispatcher;
                if (cd != null)
                {
                    foreach (EndpointDispatcher ed in cd.Endpoints)
                    {
                        InstanceProvider.ServiceType = serviceDescription.ServiceType;
                        ed.DispatchRuntime.InstanceProvider = InstanceProvider;
                    }
                }
            }
        }

        public void AddBindingParameters(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, Collection<ServiceEndpoint> endpoints, BindingParameterCollection bindingParameters) { }

        public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { }

        public void AddToHost(ServiceHost host)
        {
            // only add to host once
            if (serviceHost != null) return;
            host.Description.Behaviors.Add(this);
            serviceHost = host;
        }
    }
}

Wcf 服务...

namespace FossilsWcfService
{
    [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)] 
    public class FossilsService : IFossilsService
    {
        private readonly Dictionary<string, ISessionFactory> sessionFactories;

        public FossilsService(Dictionary<string, ISessionFactory> s)
        {
            sessionFactories = s;
        }

        public SpeciesList GetAllSpecies()
        {
            SpeciesList list = new SpeciesList();

            ISessionFactory factory = sessionFactories["fossils"];

            if(factory == null)
            {
                list.Species.Add(new FossilSpecies { GenusName = "Session factory could not be resolved from container!" });
                return list;                
            }

            ISession session = factory.OpenSession();

            SpeciesManager speciesManager = new SpeciesManager(session);

            IList<FossilSpecies> species = speciesManager.GetAllSpecies();

            foreach (FossilSpecies fossilSpecies in species)
            {
                list.Species.Add(fossilSpecies);
            }
            return list;
        }

FossilsWcfService.svc...

<%@ ServiceHost Language="C#" Debug="true" 
Service="Server.Services.ExampleService"
Factory="UnityWcfAssembler.UnityServiceHostFactory" %>

后者应该有不同的文件名吗?

4

1 回答 1

3

现在你的工厂工作了,你应该用接口创建一个属性,并声明构造函数,剩下的交给 Unity

public class InvoiceService : IInvoiceService {

    private IPayService payService;

    public IPayService PayService
    {
        get { return payService; }
        set { payService= value; }
    }


    public InvoiceService(IPayService provider)
    {
        this.payService= provider;
    }

    public bool Pay(){
         return PayService.Pay();
    }

}

我的服务工厂实现

public class InvoiceFactory : ServiceHostFactory
    {
        protected override ServiceHost CreateServiceHost(
                                          Type serviceType, Uri[] baseAddresses)
        {
            UnityServiceHost host = new UnityServiceHost(serviceType, baseAddresses);
            UnityContainer unity = new UnityContainer();
            host.Container = unity;

//I'm doing it like this because I put some AOP in the service injected
            var clazz = Intercept.ThroughProxy<IPayService>(new PayServiceConcreteClass(), 
                                            new InterfaceInterceptor(), new[] { new LoggingInjection() });

            unity.RegisterType<IPayService>().RegisterInstance(clazz);

            return host;
        }
    }

在问题中的代码后编辑

我不太确定可能出了什么问题,但我发现了两件我不确定的事情:

服务主机工厂...

//Better as an Interface
IDictionary<String, ISessionFactory> sessions = new Dictionary<string, ISessionFactory>();


//container.RegisterInstance(sessions);
//Registering the type not the class
container.RegisterType<IDictionary<String, ISessionFactory>>().RegisterInstance(sessions);

Wcf 服务...

private readonly IDictionary<string, ISessionFactory> sessionFactories;

        public FossilsService(IDictionary<string, ISessionFactory> s)
        {
            sessionFactories = s;
        }

FossilsWcfService.svc

它没有缺少代码隐藏属性吗?像这样的东西

<%@ ServiceHost Language="C#" Debug="true" Factory="InvoiceFactory" Service="InvoiceService" CodeBehind="InvoiceService.svc.cs" %>

...

于 2011-08-19T09:23:37.613 回答