我正在尝试使用pygame制作一个红点在迷宫中移动的游戏,但是当它移动时会留下痕迹。我读到我应该使用 get_rect 函数来制作它,这样它就不会留下痕迹,但是我没有成功实现它。我究竟做错了什么?
dimx , dimy = 800 , 600
display_surface = pygame.display.set_mode((dimx, dimy))
red = (255, 0, 0)
black = (0 ,0 ,0)
white =(255,255,255)
green = (0 , 255, 0)
#generate initial position on a valid coordinate
rx , ry = (random.randint(0, map.get_width()), random.randint(0, map.get_height()))
while pygame.Surface.get_at(map , (rx, ry)) == black:
rx = random.randint(0, map.get_width())
ry = random.randint(0, map.get_height())
if rx and ry == white:
break
rtheta = 0
step = 2
t = np.radians(25)
event = None
def get_input():
fwd = 0
turn = 0
side = 0
if event is not None:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
fwd = -step
elif event.key == pygame.K_DOWN:
fwd = step
elif event.key == pygame.K_LEFT:
side = -step
elif event.key == pygame.K_RIGHT:
side = step
return fwd , side
sigma_step = 0.5
#sigma_turn = np.radians(2)
def move_robot(rx , ry , fwd , side):
fwd_noisy = np.random.normal(fwd , sigma_step , 1)
side_noisy = np.random.normal(side , sigma_step , 1)
rx += side_noisy #* np.cos(rtheta)
ry += fwd_noisy #* np.sin(rtheta)
print('fwd noisy' , fwd_noisy)
return rx[0] , ry[0]
while True :
for event in pygame.event.get() :
if event.type == pygame.QUIT :
# deactivates the pygame library
pygame.quit()
# quit the program.
quit()
pygame.time.delay(10)
fwd , side = get_input()
#surface , color , ceter , radius
pygame.display.update()
pygame.time.delay(10)
display_surface.fill(black)
display_surface.blit(map, (0, 0))
pygame.draw.circle(map, red, (rx , ry), 2)
rx, ry = pygame.get_rect.move_robot(rx , ry , fwd , side)```