I use PyOpenGL to draw a 2D Image. Then I want to use the Python Imaging Library (PIL) to store this image to disk. I use GLUT to display the image which works perfectly. But when I use PIL to store the image it extracts the wrong clipping. It has the wrong size.
Here is a minimal example which reproduces the effect and I also attach the output to make it more clear without running some code.
from OpenGL.GL import *
from OpenGL.GLUT import *
from PIL import Image
width, height = 640, 480
def DrawStuff():
poly1 = [(0,0), (640,0), (0,480)]
color = (0.5, 0.4, 0.3, 0.8)
glClear(GL_COLOR_BUFFER_BIT)
glPushMatrix()
glLineWidth(5.0)
glColor4f(*color)
glBegin(GL_POLYGON)
glVertex2f(poly1[0][0], poly1[0][1])
glVertex2f(poly1[1][0], poly1[1][1])
glVertex2f(poly1[2][0], poly1[2][1])
glVertex2f(poly1[0][0], poly1[0][1])
glEnd() # GL_POLYGON
glPopMatrix()
glPixelStorei(GL_PACK_ALIGNMENT, 1)
data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
image = Image.fromstring("RGBA", (width, height), data)
image.show()
image.save('out.png', 'PNG')
glutSwapBuffers()
# glut initialization
glutInit(sys.argv)
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA)
glutCreateWindow("Draw Polygons")
glutInitWindowSize(width, height)
# set the function to draw
glutDisplayFunc(DrawStuff)
# enable the alpha blending
glEnable(GL_BLEND)
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
# prepare for 2D drawing
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, width, height, 0, 0, 1)
glDisable(GL_DEPTH_TEST)
glMatrixMode(GL_MODELVIEW)
# start the mainloop
glutMainLoop ()
this is how it looks int the GLUT window and how it is supposed to look like
and this is how the saved image looks like